Byline: Arsenio J. Vistro
I do not know much about computer games.
In fact I do not know most of the games that are installed in computers. But I was prompted to express my opinion on the effects of computer games on our youth, especially on their studies and just as important on their physical health.
In the present "Computer Age," I believe that a "proper balance" between physical and mental activity should be developed and maintained among children of growing age. This is confirmed by a view expressed by "Level Up" that I read in the Manila Bulletin issue of September 24, 2007, which I quote hereunder: "Online games fanatics, from children to professionals, flood cyber cafes every day to participate in their favorite past time. The fascination connected to these games is such that the excessive indulgence of some teenaged gamers has often been considered by concerned parents as the culprit of poor scholastic performance or as a hindrance to the development of the other aspects of the gamer's life." (Emphasis by Author)
The above view of an Expert on Computer games is very timely and appropriate. Indeed, some kids may be spending more time on the computers, playing computer games either alone or with others. They may find computer games more interesting than studying their lessons. If this happens we will find our kids EXPERTS in the computer games but possibly ILLITERATE in their lessons in school.
However, if the kids use the computers to conduct researches and studies related to their lessons, then they are sure to excel and outdo their other classmates who DO NOT USE computers.
The other negative effects of computer games are the physical fitness of students, especially the younger ones. In order to demonstrate this contrast I wish to relate what I saw in a recent TV program:
On the first picture -- children playing their usual games like skipping rope, high jump, luksong tinik, patintero, sipa, etc., but On the next picture -- a room full of kids comfortably seated in front of computers playing some computer games.
This made me think that children might find computer games as more interesting and challenging than the physical games / exercises that have been their usual "past time" in school and in their homes. …