By Bolch, Matt
Technology & Learning , Vol. 31, No. 2
AS PART OF OUR 30TH-ANNIVERSARY CELEBRATION, Tech & Learning has compiled the first two of three lists of the 100 most important people: those leaders from the PAST who have shaped today's edtech environment, and those leaders from the PRESENT who have been instrumental in the creation and advancement of the use of technology in education. These first 60 honorees appeared earlier this year. We now feature leaders in our last and possibly most challenging list, the FUTURE. These include students doing ground-breaking work in edtech, young entrepreneurs shaping the future of edtech, and those teachers changing classrooms around the nation. Let us know what you think at www.techlearning.com/30thanniversary.
Elsa Eiriksdottir is a graduate student in engineering psychology at Georgia Tech who works in the Problem Solving and Educational Technology Lab. Her focus is on understanding the capabilities and limitations of human performance from the perspective of perception, cognition, and movement control and applying this knowledge to the design of systems and environments that accommodate those capabilities and limitations. The goal of her dissertation is to uncover how the learning situation and instructional materials can be constructed to create conditions that enhance learning and transfer.
Matthew Peterson co-founded the nonprofit MIND Research Institute, which develops math instructional software and systems as well as conducting basic neuroscientific, mathematics, and education research. Peterson created the institute's ST Math computer software, which teaches teaches math to students using MIND's unique non-language-based approach. Peterson, who has a doctorate in neuroscience from UC Berkeley, is the author of Interactive QuickTime: Authoring Wired Media.
Ntiedo "Nt" Etuk
Ntiedo "Nt" Etuk co-founded and serves as CEO at Tabula Digita Inc.. creator of the award-winning DimensionM educational video game series for math. The company focuses on creating technology-based tools for the K-12 market. The company recently unveiled the DimensionU Learning System, educational video games centered on core K-12 subjects such as math, literacy, science, and history. Etuk is a 2010 Henry Crown Fellow at the Aspen Institute and a member of the Aspen Institute's Nigeria Leadership Initiative program.
Allen V. Robnett
Allen V. Robnett s students at Gallatin High, just outside Nashville, Tennessee, believe he is out of this world. For his innovative courses, which build science, math, and technology skills through hands-on learning, Robnett has beer named the 2010 recipient of the Alan Shepard Technology in Education Award. His Astronomy and Space Exploration class features an in-school planetarium and a rooftop observatory, while the Aviation Theory and Practice class combines actual textbook and simulator pilot training. Robnett developed both courses from scratch and procured grants and in-kind donations to obtain flight simulators, a planetarium, and an observatory.
Keith R Bujak
Keith R Bujak has researched how mobile phones and text messaging can support learning in areas where Internet connections are limited. Results of a pilot study conducted at Georgia Tech's Problem Solving and Educational Technology Lab showed that complex interactions are possible. Participants found the system easy to understand and a useful learning tool. Bujak is an engineering psychology doctoral candidate at the university and his current interests include active, constructive, and interactive learning, mobile learning, and cognitive science-based physics education.
Andy Crazier proves that innovation takes place every day in classrooms across the world. Crazier, coordinator of Digital Learning Technology at the Grant Wood Area Education Agency in Cedar Rapids, Iowa, was named an ISTE Emerging Leader for 2010. …