A description of the evolution of all four major types of contemporary visual art: fine art, popular art, design, and advertising. Written and illustrated to appeal to a broad readership with interest in the visual arts, contemporary culture, and the pervasive effects of television and the computer.
Pop Art: Making Mathematics Popular: Leicha Bragg Shares an Effective Activity for Integrating Visual Arts, Technology and Mathematics. Such an Approach Has the Potential to Enhance Students' Visual Reasoning and Spatial Ability by Using Multiple Perspectives of Learning Bragg, Leicha.
Australian Primary Mathematics Classroom, Vol. 7, No. 3, Fall 2002
Building Creative Communities: The Role of Art and Culture; A Leading Authority on Information Technology Argues That Cities Must Nurture the Creative Potential and Community Engagement of Their Citizens Eger, John M..
The Futurist, Vol. 40, No. 2, March-April 2006
Who Shapes Art: In 1908: Monet; in 1998, Disney PopularCulture, Now Shaped by Television and Movies, Once Meant 'Finer Things.'; BRING ON CYBERART Gloria Goodale Arts and culture correspondent ofThe Christian Science Monitor.
The Christian Science Monitor, November 25, 1998
Prince of Thieves ; He Steals from PopularCulture, Enlarging Images from Magazines and Painting over Blown-Up Book Covers of Pulp Fiction Richard Prince Is the Master of Appropriation. and He Sells for millionsEXHIBITION OF THE WEEKEXHIBITION OF THE WEEK Lewis, Ben.
The Evening Standard (London, England), June 27, 2008
The Listener: But Is It Art? ; the Boundaries between Art and Advertising Are Becoming Ever More Blurred, as Each Aspires to the Condition of the Other. in This Week's Selection from the Best of BBC Radio, Leading Figures from Both Worlds Evaluate the Competing Claims of High and Low Culture
The Independent (London, England), February 6, 2000