Gaming Technology

Article excerpt

By Chris Oxlade $34.25. 48 pp. Black Rabbit Books, Mankato, MN. 2011. ISBN: 9781599205311.

The New Technology series is designed for 8th-grade (or stronger) readers with high interest in the topic. Each book can serve as a springboard to more advanced science content. These books can increase student interest in science and technology by showing how that science is used. The writing is compelling, accurate, and well explained, the pictures (color photos and diagrams) supportive and engaging.

The hardbound, short (46 pages including glossary and index) New Technology books include such sidebars as "How It Works," "What's Next?" and "For and Against." They provide background, forecasts of future directions for the technology, and contrary points of view. Each book also includes a "More Information" section listing related books, websites, and places to visit.

Gaming Technology offers background information on

* electronics (e.g., integrated circuits, central and graphics processing units, Moore's Law);

* image (e.g., pixels, polygons, three-dimensional rendering) and sound (stereo, surround) production;

* differences among gaming platforms (e.g., PlayStation3, Microsoft Xbox 360, Nintendo Wii, PCs, smartphones);

* game controllers (e. …