Educational Technology & Society

Articles from Vol. 13, No. 2, April

A Decision-Tree-Oriented Guidance Mechanism for Conducting Nature Science Observation Activities in a Context-Aware Ubiquitous Learning Environment
Introduction In the past decades, various digitalized learning systems have been developed, with which adaptive learning has become possible for individual students (Hwang, 2003). Nevertheless, researchers have indicated that it is important to...
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A Monitoring and Evaluation Scheme for an ICT-Supported Education Program in Schools
Introduction Information and communication technologies (ICTs) arrived in schools more than 25 years ago (Robertson, 2002; Reynolds et al., 2003). The general perception has been that they would increase levels of educational attainment by introducing...
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An Investigation of Students' Perceptions of Learning Benefits of Weblogs in an East Asian Context: A Rasch Analysis
Introduction Since the dawn of the Information Age, information technology (IT) has presented organizations in many industries in the world with boundless possibilities of applying new technologies to enhance efficiency and effectiveness. This is...
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An Online Synchronous Test for Professional Interpreters
Introduction There have been a number of attempts over the past decade to teach interpreting skills or train interpreters at a distance in various modalities, using technologies such as teleconferencing by telephone, videoconferencing via satellite,...
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Complex Course Generation Adapted to Pedagogical Scenarios and Its Evaluation
Introduction A course(ware) generator assembles a sequence of educational resources that support a student in achieving his learning goals. The selection of the learning resources takes information about the learner into account, for instance his...
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Customizable Computer-Based Interaction Analysis for Coaching and Self-Regulation in Synchronous Cscl Systems
Introduction Computer-supported collaborative learning (CSCL) emphasizes the importance of social processes as an essential ingredient of learning. CSCL has been recognized as a possible way to prepare people for the knowledge society, to achieve...
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Developing Simulation-Based Computer Assisted Learning to Correct Students' Statistical Misconceptions Based on Cognitive Conflict Theory, Using "Correlation" as an Example
Introduction Understanding and applying statistical concepts is now essential for citizens in information-intensive societies (Gal, 2002; Garfield & Ben-Zvi, 2007; Shaughnessy, 2007). In accordance with this trend, statistics is considered an...
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Evaluation Framework for Collaborative Educational Virtual Environments
Introduction In the past few years and due to the evolving growth in networking and telecommunication technologies a number of interactive Virtual Environments (VEs) have been developed. To discern VEs from typical software applications, they...
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Exploring the Possibility of Using Humanoid Robots as Instructional Tools for Teaching a Second Language in Primary School
Introduction Using robots to support teaching and learning, from secondary school to undergraduate courses to graduate education, has become a popular research topic in recent years (Klassner, 2002; Klassner & Anderson, 2003; Ryu, Kwak, &...
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Instructional Method Classifications Lack User Language and Orientation
Problem Definition Instructional designers often rely on systematic processes when creating instruction. They might, for instance, use the Dick and Carey model of instructional design (Dick, Carey, & Carey, 2005). Decision instruments or models...
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Investigating Knowledge Integration in Web-Based Thematic Learning Using Concept Mapping Assessment
Background and theoretical basis Web-based thematic learning How and when learning occurs is a core issue of teaching and learning. In terms of the process of learners' cognitive development, the concepts of assimilation and accommodation proposed...
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Motivation and Satisfaction in Internet-Supported Learning Environments: A Review
Introduction Research on the impacts of Internet-Supported Learning Environments (ISLE) in higher education (HE) considered student achievement, motivation, satisfaction, thinking skills, online interaction, cost-benefit analyses, technology skills...
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Pattern Discovery for the Design of Face-to-Face Computer-Supported Collaborative Learning Activities
Introduction According to constructivist learning theory, collaboration and interaction between peers promote deep learning by exposing students to different perspectives and providing opportunities for negotiation (Brett & Nagra, 2005). This...
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The Education and Training of Learning Technologists: A Competences Approach (Report to IEEE Technical Committee on Learning Technologies)
Introduction: Issues and Requirements During the last thirty years, developments in the new technologies have caused radical changes in the direction and conduct of industry and commerce, in service industries and education, and in society at large....
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Turning to Turnitin to Fight Plagiarism among University Students
Introduction Plagiarism is a problem that has hit the education world even harder since the inception of the World Wide Web. With information readily available in electronic form from the Internet, it has become easier for students to copy and paste...
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Using Mainstream Game to Teach Technology through an Interest Framework
Introduction Technologies in learning games can engage learners for knowledge exploration, for example, the ultrasonic indoor positioning sensors in the Hunting of the Snark (Price & Rogers, 2004) and the GPS and WLAN in Savannah project (Facer...
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Volunteers in Wikipedia: Why the Community Matters
Introduction Wikipedia is created, edited, and maintained by thousands of volunteers from all over the world. Anyone using Wikipedia can modify the content of the encyclopedia at any time without even revealing their identity. Unlike the other encyclopedias,...
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