A peer-reviewed journal serving technology education professionals from elementary school to high school. Focuses on technology trends, education, and learning activities.
Introduction The notion of using games to engage children in learning activities is not new. Instinctively, kids create games to help them make sense of the world around them. Mostly, they play rules-based sports games, where they interact according...
A Call for Change in Technology Education The technology education field has undergone numerous changes in scope, mission, and principles during its one hundred ten year history in America. From the late 1800s to today, technology education has...
People interact with products and vehicles in a physical manner. They push lawn mowers, they hold mixers, and they drive cars and trucks. This interaction is greatly improved when there is a physical, dimensional match between the people and the products...
Introduction The advertising, marketing, promotion, and positioning of technology education programs have become increasingly important. Yet the rewards of promoting your program will not only bring more students and resources to your classroom,...
This article will provide some broad-based suggestions that may be applicable to marketing technological literacy as a necessary aspect of a well-rounded curriculum. These suggestions are intended to stimulate ideas that can be applied to individual...
Technology teacher educators across the nation are considering what changes will be made to their pre-service teacher education programs to implement the standards in Standards for Technological Literacy (STL) (ITEA, 2000/2002) and to help future teachers...