Artificial Morality: Virtuous Robots for Virtual Games

By Peter Danielson | Go to book overview

HOW TO AVOID READING SOME OF THIS BOOK

Ideally, you should use a computer to help you avoid reading some of this book and read the rest more effectively. The models used in the book are written in an executable form of the predicate calculus, called Prolog (for Programming in Logic). Many of my claims are testable within these models. More important, you can use these models to modify my premises. For example, by adding new agents to my toy tournaments you can test the robustness of my claims. Finally, with a computer you can submit your new agents to real tournaments I plan to hold on the Internet.

I will provide computer support for this book at the e-mail address: artmoral@unixg.ubc.ca. Mail to this address will get you further information about how to download programs for agents and tournaments, as well as instructions for and results of current tournaments. You will need a Prolog interpreter to run these programs. Prolog is available both for mainframe computers at universities and personal computers. I will post an up-to-date list of sources of public domain and shareware versions of Prolog for the most popular small machines.

There is a division of labour here. Books should contain what is better put on paper and servers should provide what is better distributed electronically. Prolog programs are not fun to type nor easy to read (but easier than most other computer programming languages) and tend to have bugs in them, so they should be downloadable, executable and regularly updated, via the Internet. This leaves the book to state the fairly constant core of the theory, examples (including examples of programs) and bibliography (although a current machine-readable bibliography is also available from my server).

-xiii-

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Artificial Morality: Virtuous Robots for Virtual Games
Table of contents

Table of contents

  • Title Page iii
  • Contents v
  • List of Figures ix
  • Acknowledgments xi
  • How to Avoid Reading Some of This Book xiii
  • Part I - Method 1
  • 1 - Rationality and Morality 3
  • 2 - Fundamental Justification and Games 19
  • 3 - Nature and Artifice 39
  • Part II - Rational Constraint 57
  • 4 - Conditional Co-Operation 61
  • 5 - Reciprocal Co-Operation 88
  • 6 - A Moral Monster? 111
  • Part III - Flexibility, Information, and Acquiescence 125
  • 7 - Flexible Players 129
  • 8 - Information and Its Costs 148
  • 9 - Chicken 163
  • 10 - Discrimination, Fairness and Sanctions 179
  • 11 - Conclusion 195
  • Appendix A 203
  • Prolog Implementations 205
  • Notes 210
  • Bibliography 229
  • Index 236
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