Motion-Media in the
It will soon be commonplace to conduct our business, education, entertainment, banking, and a host of other activities through hybrid communication centers that integrate into one instrument (with multiple substations) our television, personal computer, telephone (voice and picture), facsimile, and a host of other communication devices sure to come. Already, from the comfort of home, we meet colleagues, make deals overseas, plan our vacations, play games with associates in distant locations, and carry out myriad everyday affairs. Information networks transmit, via an array of telecommunication systems, telephonic, videographic, computer, and all manner of electronically encoded signals to our offices, homes, factories, classrooms, hospitals, and universities.
What role are we going to have in this communication revolution? How will we contribute? What kinetic-visual communication skills do we need to meet our profession's demands now and in the near future? Our challenge remains to produce and distribute “mind-bending” motion-media shows for information purposes— to communicate all manner of ideas to our audiences.
The technology has developed so rapidly—due in large measure to the design of powerful algorithms and the proliferation of powerful personal computers—that we can develop complicated motion-media shows with our computers that just a few years ago required a multimillion-dollar studio to produce. It's almost too easy.
Questia, a part of Gale, Cengage Learning. www.questia.com
Publication information: Book title: Communicating Ideas with Film, Video, and Multimedia: A Practical Guide to Information Motion-Media. Contributors: S. Martin Shelton - Author. Publisher: Southern Illinois University Press. Place of publication: Carbondale, IL. Publication year: 2004. Page number: 12.
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