We're Game for Any Challenge; Turning a Passion for Video Games into a Lucrative Business, Writing Plotlines for Big-Budget Releases or Testing Software. There Are Great Opportunites

Sunday Mail (Glasgow, Scotland), August 14, 2005 | Go to article overview
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We're Game for Any Challenge; Turning a Passion for Video Games into a Lucrative Business, Writing Plotlines for Big-Budget Releases or Testing Software. There Are Great Opportunites


FRANK, 34, reckons video games will one day eclipse Hollywood.

He should know - he's part of the team behind the astoundingly popular Halo series which has sold more than 20 million copies in four years.

Frank, originally of Edinburgh, now works at Bungie Studios headquarters in Seattle.

The job: have been working for Bungie for two years. am working on writing our next secret project.

Part of my duties involves community outreach which includes writing a weekly update on our website and being the public face of Bungie.

How I did it: did a degree in media studies and had just finished college when I saw an advert for a game journalist.

I got the job and moved to Bath. It was like a candy store job where you got paid to play games and write about them.

After five years an opportunity arose at Future in the US and I jumped at it. was working for the official Xbox magazine and had lots of contacts here when Bungie got in touch and asked me to come and work for them.

Video games are becoming like movies. We have to come up with a synopsis then a full script before we have to implement that into the gameplay. That's where come in, writing dialogue for actors and coming up with scene-by-scene stories. It's big budget stuff and can stretch to tens of millions of dollars.

People work long hours and work at weekends. When we get close to a game launch you can work 24 hours a day so it gets pretty intense.

The company has a loyal fan base. I have 3000 messages in my email and my unread mail is sitting at 8000. It varies from kids in their bedrooms saying, 'thanks for making such a great game' to irate teenagers making death threats because they have lost a few games.

Perks: All the games you can eat and it's a really awesome creative outlet Five-year plan: Gaming consoles will become as popular as VCRs and the next generation will look like movies. I hope to be making our next project a big success.

Tips: You can bring any kind of skill as long as you work hard. There really is something for everyone.

IWAN ROBERTS ONLINE GAMES SUPREMO IWAN, 30, of Dundee, and Nick Kjellin set up their company, Hiding Buffalo, after winning a competition to find new gaming talent. Their online detective game Gumshoe attracts more than 10,000 players.

The job: Gumshoe Online is an adventure where you pay to play a detective.

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