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Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)

By: Bulitko, Vadim; Riedl, Mark et al. | AI Magazine, Spring 2012 | Article details

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Recap of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE)


Bulitko, Vadim, Riedl, Mark, Jhala, Arnav, Buro, Michael, Sturtevant, Nathan, AI Magazine


The Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 10-14, 2011, at Stanford University, adjacent to Palo Alto, California. AIIDE is a premier interaction forum for researchers in artificial intelligence and interactive entertainment. The conference, which includes a research and industry track as well as a demonstration program, aims at bringing together both academic and industrial communities for the purpose of idea exchange and networking.

For the first time in AIIDE's history, the main program of the conference was preceded by three workshops: Intelligent Narrative Technologies workshop, the workshop on Nonplayer Character AI, and the Artificial Intelligence in the Game Design Process workshop. All three attracted a substantial audience and led to exciting debates and fruitful discussions (figure 1). In total, 24 papers were presented in the three workshops. The Intelligent Narrative Technologies workshop included papers on story representation, dialogue generation, narrative visualization, and authoring interfaces for interactive narrative, and a panel on corpus-based approaches to modeling narrative. The …

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