Research Schools Work to Improve Classroom Use of Computer Games
Roach, Ronald, Black Issues in Higher Education
Researchers at the Massachusetts Institute of Technology (MIT) and the University of Wisconsin have launched the Education Arcade, an initiative that seeks to transform the way video and computer games are used in the classroom.
Led by MIT's Comparative Media Studies program (CMS) and the University of Wisconsin's School of Education, the Education Arcade will innovate, develop and coordinate research by scholars, international game designers, publishers, educators and policy-makers.
"We want to lead change in the way the world learns through computer and video games. Our mission is to demonstrate the social, cultural and educational potentials of games by initiating new game development projects, and by informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education," says Dr. Henry Jenkins III, CMS director at MIT's School of Humanities, Arts and Social Sciences.
Once integrated into pedagogy, game programs won't be used as a "fun 'add-on' or bonus for when you complete your work, but as a full-fledged part of the class," according to Dr. Eric Klopfer, the director of the teacher education program at MIT and assistant professor in urban studies and planning.
"Gaming technologies have improved and diversified to engage a much wider range of interests and abilities. Students are interested and ready to play, and we are providing the technologies and curriculum. The technical and strategic interest in this approach from students and faculty …
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Publication information: Article title: Research Schools Work to Improve Classroom Use of Computer Games. Contributors: Roach, Ronald - Author. Magazine title: Black Issues in Higher Education. Volume: 20. Issue: 21 Publication date: December 4, 2003. Page number: 42. © 1999 Cox, Matthews & Associates. Provided by ProQuest LLC. All Rights Reserved.
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