factor for females and non tech-major males but a negative factor for tech-major males. It is possible that they liked games in the past and simply grew tired of them. The relationship between Web-surfing hours and expertise raises the question whether the effect is due to the added time spent on the computer or from the activity itself. The higher mean for male surfing-hours may also be related to the preponderance of ,,male" domain topics available on the Web.
Although the growing parity in computer competence is promising, more effort is necessary to ensure that young women have equal access to technologyrelated training. Efforts must be made to give girls more positive role models and encouragement to learn about computers and eventually pursue technologyrelated careers. In particular, computer activities that are not motivated by competition and fast-pace should also be offered in classes.
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Questia, a part of Gale, Cengage Learning. www.questia.com
Publication information:
Book title: Human-Computer Interaction:Ergonomics and User Interfaces.
Volume: 1.
Contributors: Hans-Jörg Bullinger - Editor, Jürgen Ziegler - Editor.
Publisher: Lawrence Erlbaum Associates.
Place of publication: Mahwah, NJ.
Publication year: 1999.
Page number: 391.
This material is protected by copyright and, with the exception of fair use, may not be further copied, distributed or transmitted in any form or by any means.
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