Human-Computer Interaction: Ergonomics and User Interfaces - Vol. 1

By Hans-Jörg Bullinger; Jürgen Ziegler | Go to book overview

in which a learner can play game using eye movement(Fig.5). ( K.Tsushima et al 1996)

There is a computer game called Flipper.A player of this game moves mouse to select the squares divided on the screen, and then he can vary the color of a selected square by clicking mouse. Several colors are used in this game. The color of selected square changes in the cyclic sequence by player's mouse clicking.

On the other hand, the color of each square varies randomly in time on the CRT . When the colors of all the squares coincident, then the game is cleared. So, a player of this game must vary the color of squares as fast as possible.

The player can confirm which square is selected by seeing a mouse pointer controlled by himself in this original Flipper game.

We modified the original Flipper game into one which the player can selects square and changes the color of selected square using eye movement.

We analyzed in detail the behavior of player playing modified Flipper Game from 2~2 division to 6~6division.(Fig.6)

The detail of this analysis can be shown in our preceding paper.( T.Nisiki et al 1997)

We obtained knowledge about player's cognition-motion process in this interface using eye movement.

Fig.6.Used time to clear Flipper games


References

Mandal-Art ( 1984) Mandal-Art is the product of Hiro Art Directions.

K.Tsushima et al( 1996), K.Tsushima, M.Ueno, N.Nomura, Imai, "Intelligent Learning Environment using Eye Mark",IEEE Second International Conference --- A Conference on Multi Media in Education 534-540

T.Nisiki et al( 1997), T.Nisiki, A.Tsubokura, M, Ueno and K.Tsushima: "Man-Machine Communication using Eye Mark",Proc. of International Conference EDTELECOM,ED-MEDIA97

T.Nishiki et al( 1998), T.Nisiki, A.Tsubokura, M, Ueno, K.Higasino, N.Nomura and K.Tsushima: "Human Communication using Eye Movement",Proc.of International Conference ED-MEDIA98

A.Tsubokura et al( 1998), A.Tsubokura, H.Imai, T.Nishiki, T.Oshima, M.Ueno and K.Tsushima, "The Modeling of Cognition-Motion Process Using Eye Mark Tracing Data",Trans.of JSICE,14,5,191-200

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