FAST FORWARDING NINE MONTHS - 1995 In March, 1995, about 18 months after the birth of INTERACTIVE and about nine months after the "shot heard 'round the advertising world," we find that Advertising Age was taking stock. In a twelve-page special section called "The New Business of New Media", the trade magazine reported more surprises. The lead article was "Building a new industry". It began, Interactive media. Skeptics call it the great zero-billion-dollar industry, full of pipe dreams and fancy schemes, overwhelming type and underwhelming results. But that description . . . misses the mark completely. There are already billions of dollars being made . . . .
To get to "billions of dollars" - 11.1 billion, to be exact - Ad Age totaled revenues from eight activities: | | Videogames | $ 3.8 billion | | | | Home shopping/infomercials | $ 2.8 billion | | | | CD-ROMs | $ 2.5 billion | | | | Commercial online services | $ .8 billion | | | | Interactive 800-numbers | $ .4 billion | | | | Internet | $ .4 billion | | | | Kiosks | $ .3 billion | | | | Virtual reality | $ .1 billion | | | | | ------------ | | | | Total: | $11.1 billion | | Note the order of magnitude: Videogames on top, interactive TV - the innovation that was to "alter the way Americans inform, entertain and educate themselves" - in the cellar. For perspective, remember that in 1994, revenues from old-fashioned linear television were about $29 billion (AA, 8/7/95, 13). THE WEB BECOMES THE DOMINANT INTERACTIVE MEDIUM In its discussion of this reordered industry, INTERACTIVE featured the World Wide Web. It said, For marketers, the Web has swiftly emerged as a key new-media platform. By the end of last month, there were more than 2,500 commercial sites on the Web, many of them home to such mainstream brand names as MCI, Reebok, Volvo, and Club Med. In the first two months of this year, Advertising Age ran more stories about the Web than it did in all of 1994. (AA, 3/13/95, S4)
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