artists were flocking to Detroit, Florida, and California for work. And a comic book industry (including Donenfeld and Pines), hun- gry for talent, began to snatch crumbs from the tables of the animation studios. One agent who supplied those "crumbs" from the animation crowd was Pines' father-in-law, B. W Sangor. Using moonlighting animators, illustrators from pulp magazines, and new, untested talent, Sangor began to funnel hundreds of pages of art and story to Pines, as well as to Donenfeld and other publishers. These super-talents of animation were so prolific that Sangor began to skim off pages for his own adventures in the world of publishing. His publishing house was named Creston, and the final piece that would become ACG was added to the puzzle. In retrospect, ACG's accomplishments from 1943 to 1967 remain impressive today Unnumbered hundreds of thousands of ACG readers have had moments of epiphany forever etched into their memories as they traveled on forbidden adventures into unknown worlds of imagination. Written for scholars but accessible to comic book fans and casual readers as well, this book is intended for an people interested in comic books and in the history of the men and women who created them during the early days of the most popular art form in the world. NOTES | 1. | Al Capp, The World of Li'l Abner, Ballantine Books, 1953, Introduc- tion. | | | | | 2. | Maria Reidelbach, Completely Mad: A History of the Comic Book and Magazine ( Little, Brown & Company, 1991),9. | | | | -6- |