9 Cybernetics, Cyberspace and the University: Herman Hesse's The Glass Bead Game and the Dream of a Universal Language This chapter is dedicated to the memory of Bill Readings These rules, the sign language and the grammar of the Game, constitute a kind of highly developed secret language drawing upon several sciences and arts, but especially mathematics and music (and/or musicology), and capable of expressing and establishing interrelationships between the content and conclusions of nearly all scholarly disciplines.The Glass Bead Game is thus a mode of playing with the total contents and values of our culture; it plays with them as, say, in the great age of the arts a painter might have played with the colors on his palette. All the insights, noble thoughts, and works of art that the human race has produced in its creative eras, all that subsequent periods of scholarly study have reduced to concepts and converted into intellectual property -- on all this immense body of intellectual values the Glass Bead Game player plays like an organist on an organ. -- Hermann Hesse1 INTRODUCTION: THE UNIVERSITY IN LATE MODERNITY What is at stake between the defenders of the "project of modernity" and those who claim postmodernity as a new and distinctive aesthetic, ethos or attitude, if not the dream of a universal language? With the "linguistic turn" in twentieth-century culture, philosophy reasserted itself as the master discipline, the metalanguage, into which all claims and counterclaims could be translated. Philosophy assumed the status of a master language, both innocent and universal, which allegedly could provide the means by which disagreements might be rationally discussed and resolved. An innocent master language is one that is, in today's cybernetic terms, noiseless or fully transparent: it conforms to Jürgen Habermas' ( 1984, 1987b) ideal of a fully rational, dialogical -159- |