Mind at Play: The Psychology of Video Games

Mind at Play: The Psychology of Video Games

Mind at Play: The Psychology of Video Games

Mind at Play: The Psychology of Video Games

Excerpt

Our aim is to shed light on the intriguing phenomenon of video games. Along the way, we'll introduce some of the most farranging ideas in modern psychology and also provide an entrée to the world of computers, for the appeal of the games is largely psychological and video games owe their very existence to the computer revolution.

When we set out to write a book on the psychology of video games, we tried to adopt a relatively neutral stance. We read everything we could about the games. We went to video arcades to play the games and to talk to the owners, players, and onlookers. We talked to parents and critics. At the same time, we explored the contributions that research in psychology might provide for an understanding of the games.

After we had poked around for a while, some themes began to emerge. A major one was the computer theme: video games . . .

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