ABCs of E-Learning: Reaping the Benefits and Avoiding the Pitfalls

ABCs of E-Learning: Reaping the Benefits and Avoiding the Pitfalls

ABCs of E-Learning: Reaping the Benefits and Avoiding the Pitfalls

ABCs of E-Learning: Reaping the Benefits and Avoiding the Pitfalls

Synopsis

The ABCs of e-Learning is your hands-on guide for finding the right e-learning path for you and your organization. Written by Brooke Broadbent-an international expert in the field of e-learning-the book is created to be an easy-to-use and flexible tool. The ABCs of e-Learning offers the background information needed to solve a wide variety of e-learning problems. It compares the four basic types of e-learning: leader-led, self-paced, performance support tools, and informal learning. It also includes answers to common problems and will get you started on your road to e-learning. The ABCs of e-Learning contains An introduction to e-learning concepts and terms with an overview of the risks and rewards. A summary of the design, delivery, and evaluation challenges you are likely to face. A guide for putting e-learning principles and practices into your organization. The book's planning and implementation frameworks and step-by-step procedures can be easily adapted to meet your expectations and the needs of your organization no matter what its mission or size. And the book's myriad tools, checklists, practical tips, and exercises are designed to help you develop the best approach for your individual situation.

Excerpt

As we enter the 21st Century, the use of e-learning is revolutionizing how people obtain training. Multimedia training programs are now increasingly available on CD-ROM or through the Internet or company-sponsored intranets (internal Web sites). The advantage of computer technology is the ability to provide more training, delivered sooner, in more places, and potentially at a lower cost than traditional classroom-based instruction. The value of e-learning is enhanced when it is designed for maximum interactivity. Straightforward presentation of information, even when it is “hypertext” format and replete with visual graphics, provides a limited learning experience. However, questions, case problems, and simulations and interactive exercises alter the quality of learning. Such activities can be built into e-learning tools via user input options that enable learners to “talk” to the material. And on the social side of learning, it is also possible to bring together, both faceto-face and virtually, people who have experienced the same e-learning activities and give them group activities to reinforce what they have learned individually.

What really gives e-learning potential as an active learning experience is the fact that the learner can make his or her own decisions about how to learn the material. Classroom-based instruction is linear. A participant learns point A before point B. Nonlinear learning is the hallmark of e-learning. A participant can repeat material, skip material, and, in fact, begin and end whenever he or she wants. Simply creating a techno version of a linear lecture would be a waste of the learners' time.

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