Cyberculture: The Key Concepts

Cyberculture: The Key Concepts

Cyberculture: The Key Concepts

Cyberculture: The Key Concepts

Synopsis

The only A-Z guide available on this subject, this book provides a wide-ranging and up-to-date overview of the fast-changing and increasingly important world of cyberculture. Its clear and accessible entries cover aspects ranging from the technical to the theoretical, and from movies to the everyday, including:* Artificial Intelligence* Cyberfeminism* Cyberpunk* Electronic Government* Games* HTML* Java* Netiquette* Piracy.Fully cross-referenced and with suggestions for further reading, this comprehensive guide is an essential resource for anyone interested in this fascinating area.

Excerpt

This book is intended to be of use to a wide range of readers who are looking for an informative and accessible guide to the terminology, concepts and debates surrounding the rapid development of the Internet and the World Wide Web. There has been, and continues to be, an explosion of interest around the world in the potentially transforming qualities of these new forms of media. The fusion of digital technology with television, computers and telephones bodes the transition from a broadcast medium to one characterized by multiple producers, consumers and distributors which act to re-configure previous communications boundaries. The advent of new 'virtual communities' where new forms of human interaction are developing heralds in turn the emergence of new cultural discourses by which such behaviour can be conducted, understood and disseminated. The implications of these emerging cybercultures as a means of gaining new insights, representations and communications about our place in the world are only just beginning to be considered.

In our view, cyberculture represents a contested and evolving discourse. Its discussants include activists, politicians, computer geeks, social scientists, science fiction writers, digital artists, etc., all of whom are involved in the creation of new concepts and ideas. Many of the terms and concepts they are developing and which are considered in this book are becoming commonplace. Some may be transient. Others are entering national vocabularies. Yet cyberculture's creative energies and exciting opportunities for mutual development can only be shared if its participants continue to increase in number and make their own contributions.

The book is structured to provide an A-Z guide to the main terms and concepts associated with the new media, such as the Internet, digital TV, smart cards, CD-ROMS and other emerging information and communications technologies (ICTs). Entries range from short, mainly factual expositions, to longer pieces dealing with the histories and debates arising from a particular concept. Within each entry

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