Fundamentals of Wearable Computers and Augumented Reality

Fundamentals of Wearable Computers and Augumented Reality

Fundamentals of Wearable Computers and Augumented Reality

Fundamentals of Wearable Computers and Augumented Reality

Synopsis

Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.

Excerpt

The power of the machine imposes itself upon us and we can scarcely conceive of living bodies anymore without it; we are strangely moved by the rapid friction of beings and things and we accustom ourselves, without knowing it, to perceive the forces of the former in terms of the forces dominating the latter.

—circa 1913, Raymond Duchamps-Villon 1876–1918

The concept of blending humans with machines has been in the dreams and nightmares of people since long before the industrial revolution, finding its way into many fables and stories over the centuries. In recent times, this topic weaves in and out of the entire science fiction and fantasy genres, culminating in the quintessential human/machine merger, the Borg, in the Star Trek science fiction series. As futuristic as this seems, the blending of humans with machines is now becoming fact through advances in computer, communications, and human–computer interface technologies. This book introduces the reader to the basic concepts, challenges, and the underlying technologies that are making this happen, and through discussion of applications, answers the question “Why do this?”

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