Teaching Computers to Teach

Teaching Computers to Teach

Teaching Computers to Teach

Teaching Computers to Teach


For those who want to design computer-assisted instruction. Integrates knowledge about the unique aspects of human-machine understanding with the application of research results in cognitive psychology & instructional design.


A plan is essential to guide the production of CAI lessons. The Three-Phase Plan, embracing the Ripple Plan, is a design procedure specifically for computer-presented instruction. The lesson must not only be planned; it must be programmed for the computer as well. Therefore, a discussion of options for programming is presented at the end of the chapter.

What to Expect

As a beginning author, expect to spend a lot of time in developing CAI lessons and also in revising them. Lesson design is not a one-shot effort, even for experienced authors (Markle, 1978). No matter how much time you spend generating the lesson, you will still find it necessary to revise it, partly because you yourself will see ways to improve it and partly because trials with students and colleagues will point to changes that should be made for more effective instruction. Expect to be flexible, ready to think of alternate ways of presenting information, asking questions, and providing feedback.

Follow a Plan

Formulate and follow a plan for generating a lesson to increase the probability of reaching your goal, which is to develop a finished lesson (R. A. Avner , 1974). Novice designers sometimes lose sight of that goal (Call-Himwich & Steinberg, 1977). Rather, they get carried away with the . . .

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