Academic journal article Australian Primary Mathematics Classroom

Design a Game Competition Results

Academic journal article Australian Primary Mathematics Classroom

Design a Game Competition Results

Article excerpt

At last, I can announce the winner of the Design a Game Competition that was first started in APMC 6(2), 2001 (pp. 18-19), and APMC 7(1), 2002 (pp. 14-15). Instead of one winning game, there are actually two(!), both submitted by Cheryl Penberthy, the teacher of Grade 6D at Lowther Hall, Essendon, in Victoria. Interestingly both the games are similar to one another, and similar also to the Smurf game (mentioned in APMC 7(1), 2002)--perhaps this tells us something about the kind of game children enjoy, and enjoy making. 'Treasure Island', invented by Lucy Bellmarino and Stephanie Dearaugo, and 'Maths Odyseus', invented by Lucky De Silva, Julina Tran and Susan Van, both feature players taking turns to move a counter around a board, while answering mathematics questions, and attempting to win bonus points (tokens or treasure), and to reach a finishing place on the playing board. As a game format this is a combination of a mathematics quiz with a counter-moving game such as Ludo. An interesting twist with 'Treasure Island', as players move around a coordinate-grid map of the Treasure Island is the use of a spinner to determine the number of steps that are moved, and the use of a randomly drawn card that specifies one of the 8 possible the compass directions for the move. …

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