Academic journal article T H E Journal (Technological Horizons In Education)

3D Printing, Gamification to Impact STEM Education within Three Years

Academic journal article T H E Journal (Technological Horizons In Education)

3D Printing, Gamification to Impact STEM Education within Three Years

Article excerpt

A new report from the Horizon Project has identified the 12 technologies that will have a significant impact on STEM+ education over the next five years.

The use of big data, instruction through mobile devices, online learning (including MOOCs), and virtual and remote laboratories that emulate real ones are the technologies that will have the greatest impact on STEM+ education over the next year. These are the findings of a group of global experts who weighed in on emerging technologies that will most Influence education over the next five years. STEM+ covers the disciplines of science, technology, engineering, mathematics (STEM) as well as additional skills for applying knowledge of those subjects in the real world.

A report compiled by a consortium of organizations identified 12 technologies that will dominate conversations in education through 2018, as well as the top trends and challenges that will affect these shifts as they unfold.

Like previous NMC Horizon Projects, this one called on "acknowledged experts"--39 of them, to be precise B to review and comment on dozens of articles, reports, essays, RSS feeds, and other materials pertaining to emerging technology. Then the participants used a wiki to address research questions. That input drove a consensus-building process where selections were then prioritized through an iterative ranking system to derive the final results.

The Project declared that four technologies would enter mainstream use in the next year:

* Learning analytics, using data to improve student retention end provide more personalized instruction;

* Mobile learning, facilitating education through mobile devices;

* Online learning, which is undergoing massive "experimentation" to uncover "solutions [for] assessment and learning at scale that are completely fresh and new"; and

* Virtual and remote laboratories, web applications that emulate the operation of real labs to allow students to "practice" experiments without the use of physical components. …

Search by... Author
Show... All Results Primary Sources Peer-reviewed

Oops!

An unknown error has occurred. Please click the button below to reload the page. If the problem persists, please try again in a little while.