Academic journal article T H E Journal (Technological Horizons In Education)

Jump Start 1st Grade

Academic journal article T H E Journal (Technological Horizons In Education)

Jump Start 1st Grade

Article excerpt

Jump Starting the 1st Grade with Learning and Fun

Using challenging and engaging activities, Knowledge Adventure's Jump Start 1st Grade offers 18 modules teaching 92 educational skills in the areas of Math, Language Arts and Science. As the program begins, step by step explanations are given on what the student is being asked to do and how to use each item on the tool bar. Note that the tool bar does not stay in sight, requiring the student to remember how to make it appear. If students get confused, the Help feature will rephrase and repeat directions.

Students can choose between three places to visit: the Book Club, where passages are read aloud; the Science Game, where descriptions are given and students must "shoot" the correct answer; and the Lost & Found, where students play a form of concentration to match synonyms, antonyms, etc. Once the student has conquered these three areas, they go on a Treasure Hunt. The Treasure Hunt involves using problem-solving skills, map skills and graphing.

Jump Start 1st Grade is very student and classroom friendly, providing helpful, instructional feedback to students in a nonthreatening manner. It offers an Assessment section that places students at the appropriate level. An incorrect response moves the student to the next skill area. …

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