Academic journal article Canadian Social Science

Use of 3D Computer Animation Technology in TV Program Production

Academic journal article Canadian Social Science

Use of 3D Computer Animation Technology in TV Program Production

Article excerpt


With the development of society and people's aesthetic improvement, people's requirements for quality and style of television programs are also increasing. In order to increase the attractiveness and the power of television programs, three-dimensional computer animation technology is integrated into the TV shows. With the rapid development of computer technology, the computer hardware and software level have been constantly upgraded. Thus three-dimensional computer animation capability has also been increased, which can making TV programs very vivid and realistic. This paper will center on the origin and role of three-dimensional computer animation techniques in television programs and prospect in filming TV programs.

Key words: Computer; 3D animation technology; Television programs; Use

With constant social progress and development, the audience feel at a loss when they watching various TV programs. Such enormous information is absolutely a challenge and a test to the tolerance of their visual and hearing senses. At the same time, there's more intensive competition among the TV stations, TV channels, and TV programs. All TV program production parties hope to be at the dominate position and remain invincible in the market competition. In order to achieve this aim, they must work hard to effectively enhance the visual impact which is composed by audio and visual elements. They also need to significantly increase the interest of these elements. The appearance and the development of 3D computer animation technology provide us with good conditions to solve this problem. Complying with the needs for TV program production, this technology is a symbol that TV program production is more mature. This article discusses in the following paragraphs the use of 3D computer animation technology during the production of TV programs.


The organic combination of both computer graphics and art forms the 3D computer animation. It offers people a new world to fully demonstrate their imaginations and artistic talents. Now this technology is widely applicable in the fields of TV program special effects and games. The computer animation was originated from the United States. People could use computers to simulate figures' activities in the end of 1970s. In 1982, Walter Disney released Tron, the first computer animation film. Painters first made freehand sketching of real persons' actions. Then they copy such actions onto the cartoon figures. This is the operation process for traditional animation. The computer technology in New York City College of Technology developed extremely rapidly in late 1970s. Ms. Rebecca Aron, the tutor of Computer Graphics Laboratory of the College, projected on the computer display the dancers' effects through videos. After that, she utilized computer graphics to record the effected actions. Then she depicted the contours. Around 1982, the College and Massachusetts Institute of Technology were using the optical tracking technology to record human movements: First they put luminous objects on different parts of the performers. The performers would move only within the range for shooting. A number of digital cameras were used to take into videos the movement of the performers. Next, these two colleges took advantage of computer systems to analyze the photoelectric movements. Finally they accelerated the formation of three-dimensional action effects. In 1983, Ginsberg and Maxwell developed in Massachusetts Institute of Technology a set of system which was used to control cartoon actions via computer languages. However, it usually took a long time for making a simple computer animation because the hardware speed was pretty slow at that time. Following the rapid development and unceasing progress of the computer technology, both computer hardware and animation software developing significantly. More and more research and commercial institutions are working on computer animation. …

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