Academic journal article Asian Social Science

Perception on the Animal Fable 'Bird of Paradise' Song

Academic journal article Asian Social Science

Perception on the Animal Fable 'Bird of Paradise' Song

Article excerpt

Abstract

This study focuses on perception towards the animal fable 'Bird of Paradise' song. The objectives of the study were to identify and discuss the characters and characterization from the 'Bird of Paradise' song. The samples of the study consist of ten volunteered subjects from a school in Malaysia. The subjects aged nine years old. The subjects were exposed to the animal fable Bird of Paradise song. The song was heard fifteen minutes a day in two weeks. After two weeks, the subjects were to identify and discuss on the character and characterization from the lyrics of the song. The discussion was a half an hour for each session. Each session consists of three to four subjects. The transcripts from the discussion were analyzed by using the discourse analysis method. The results of the study revealed that the subjects were able to discuss the two main characters and characterization from the song. The results also revealed that the subjects were able to identify the values from the song. Besides that, the study implicates teachers, students and lyricists in considering the animal fables as one of the materials in the classroom. It is hoped that further study will focus on other means of materials in the language classroom.

Keywords: animal fable, perception, character, characterization

1. Introduction

Learning in the classroom will be more interesting if teachers include materials that manage to attract students' attention. Thus, materials selected should be viable for different ages and differentiation will be best considered (Peacock, 1997). Differentiations in materials are also important to enhance learning among all the students (Rahim, 2013a; 2013b; Rahim, 2012; Peacock, 1997). Besides having different materials for each topic, teachers will have to inculcate all aspects of grammar and skills in order to fulfill the needs of the syllabus. Although, preparing materials have been the routine for teachers at schools, they also need something new in order for the students to look forward to the next lesson. On the other hand, the materials should consider the students learning style like audio, video, kinaesthetic, tactle, individual and group (Rahim & Harun, 2007). This way, each student will be monitored according to the styles. Hence, teachers will play an important role in preparing the materials for all level of students.

1.1 Material Selection

According to Normaliza Abd Rahim (2013a), digital materials are considered as the main attraction for students. This might due to the fact that digital materials are the latest in the modern technology. The materials that involved the use of the computers have shown that the learning environment changed from the normal teacher-talk to autonomous learning and to add the students using the computer for learning (Rahim, 2013b; Peacock, 1997). Besides preparing computer software among researchers in order to enhance the learning environment, researchers were interested to adapt and adopt the existing materials or design and create new ones. Lately, teachers or lecturers would prefer to design their own digital materials since they know their students more than the others (Rahim, 2013b; Peacock, 1997). Moreover, the materials will be used among all the students in the school. This way, the students will be happy and content with the materials since the teachers know about their learning style from their early years of schooling. There are five steps in considering designing materials that involved the use of computer (Rahim, 2012). Firstly, the teacher will list out the students' learning styles. Secondly, questionnaire will be distributed in order to find out the students preference on digital (example; quizzes, games etc). Thirdly, observations from the teachers during the lessons will help to identify the students level of participation. Fourthly, students will help in creating and writing the storyboard for the materials and lastly, the students will amend the software before publishing it into a program (Rahim, 2012). …

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