Academic journal article Informatica Economica

Augmented Reality Uses in Interior Design

Academic journal article Informatica Economica

Augmented Reality Uses in Interior Design

Article excerpt

1 Introduction

Augmented reality (AR) represents a live modified view of the real world by adding some computer-generated objects in the environment rendered by the computer. These changes can be visual, auditory or olfactory [1].

The first ever-functional AR system has been developed in the beginning of 1990 by Armstrong laboratories inside the U.S. Air Force. This system was capable of replacing human arms by robotic ones. For a long time after this first breakthrough, AR systems were only implemented with help from some specials instruments, but as computers became more and more powerful and with a smaller footprint, these systems were starting to be used in everyday life.

Today we live in a period in which the interest for this technology and its uses is on the rise because of the large adoption of smartphones.

The first product that made AR widely popular was the game Pokemon Go, which used the phone camera during the game to add different characters in the surrounding environment (see Figure 1). The interesting part is that the game used both GPS and camera, so the players had to move in the real world to reach some meeting points were they could find new characters. Until recently the problem with this kind of applications was that the placement of objects in the virtual world wasn't too good, but as the interest in AR rose, big tech companies started to invest more and more in this technologies and create libraries with which developers are able to create great applications, not just simple, fun, games.

One area in which AR could have a big impact is interior design. Everyday life is full of choices that we have to make regarding our living space; from the color of the walls, to the couch we choose for our living room. This makes room for many possible mistakes, from incorrectly measuring the space in the corner for that dream desk to not correctly assessing how two new pieces of furniture would blend. We could measure the new furniture, but we can never see how it looks in a place until we actually place it there, at least that was the case until recently. AR applications have a lot a potential and we are going to expand this subject in section 3.

The paper analyses several applications based on AR technology, to see their options for the users who use them for interior design, and come with an idea to improve their functionality by using the latest smartphone technological improvements in a way that makes possible for anyone to design a room from ground up.

2.Literature review

Augmented Reality helps the user to perceive the environment and the products. It can help in developing and having test in any phase of the building up of the product to be tested, or to make the user participate to some phases of the product life, like helping in the decision process during the buying step.

In other words, augmented reality is considered an application that is designed inside your tablet or phone that is similar to the live view of physical world.

2.1 Augmented reality evolution

The research methodology for this concept was based on achieving five steps: selecting journals and articles, reviewing selected papers, defining the relevant categories in order to classify the articles and classifying the defined categories. Review the articles and define categories were iterated until the results were achieved [8].

AR has an important role in improving relation or interaction between the people involved in the different phase of the product life cycle and the artefact itself. Although this concept sounds futuristic, a similar form of AR occurred in the 1960s. The concept of computer-generated information was turning into augmented and virtual reality concept and the one who started all that is considered Ivan Sutherland [7]. In 1965, he left a famous quote on his essay about immersive displays and anticipation of AR: The user of one of today's visual displays can easily make solid object transparent - he can "see through matter! …

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