Interdisciplinary Journal of e-Skills and Lifelong Learning

Articles from No. 4, Annual

A Model to Represent the Facets of Learning Objects
Introduction E-learning relies on the provision of electronic documents, called learning objects, organized in teaching scenarios. Many digital pedagogical resources can be found on the web but they are often on-line presentations of existing...
Analysing Online Teaching and Learning Systems Using MEAD
Introduction The online learning phenomenon has become more widespread in recent years with many learning institutions adapting ways of incorporating modern technology into learning skills and objectives to facilitate students learning. Online...
An Ontology to Automate Learning Scenarios? an Approach to Its Knowledge Domain
Introduction In recent years, the research by the eLearning community has been focused on topics such as standardization and learning objects. Nowadays, as a result of this research, we have a lot of standards and specifications developed. Examples...
A Systems Engineering Analysis Method for the Development of Reusable Computer-Supported Learning Systems
Introduction Reusability is considered as an essential and undoubtedly the most important quality of learning objects (Sicilia & Garcia, 2003). A learning object is defined as follows (McGreal, 2004): "A learning object is any reusable...
Beyond Adoption: Barriers to an Online Assignment Submission System Continued Use
Introduction The continued use, or continuance (Bhattacherjee, 2001), of information systems is a well recognized challenge (Delone & Mclean, 1992, 2003), especially regarding complex information systems, such as knowledge management systems...
BILDU: Compile, Unify, Wrap, and Share Digital Learning Resources
Introduction The reuse of existing learning materials is an important topic in current research (Zimmermann, Meyer, Rensing, & Steinmetz, 2007) where learning objects play an essential role. One of the problems that must be overcome for the...
Building a Framework to Support Project-Based Collaborative Learning Experiences in an Asynchronous Learning Network
Introduction Providing educational services via an asynchronous learning network (ALN) is fraught with a great number of challenges, especially when concerned with the higher cognitive levels such as analysis and evaluation. The use of project-based,...
Evaluation of Learning Objects from the User's Perspective: The Case of the EURIDICE Service
Introduction--The EURIDICE Project EURIDICE was a European project funded under the eTen programme which involved partners from seven countries. The project ran from 2005 to 2007 and involved the market validation of an image library for educational...
Investigating the Use of Learning Objects for Secondary School Mathematics
Introduction Learning objects are operationally defined in this study as interactive web-based tools that support the learning of specific concepts by enhancing, amplifying, and/or guiding the cognitive processes of learners. While the design,...
Learning Pod: A New Paradigm for Reusability of Learning Objects
Introduction In 1994 the term "learning objects" made its first appearance in the title of Wayne Hodgins' CedMA working group: "Learning Architectures, APIs and Learning Objects" (Polsani, 2003). This reference is ostensibly made toward object-oriented...
Modalities of Using Learning Objects for Intelligent Agents in Learning
Introduction Digital resources are already widely used in today's education, from early education to adult learning, from individual learners to large classrooms. The pace of growth is considerably fast. Especially for e-learning, there have...
Ontology of Learning Objects Repository for Pedagogical Knowledge Sharing
Introduction A learning object is a unit of digital resource that can be shared to support teaching and learning (Wiley, 2000; Wiley & Edwards, 2002). Learning objects are used for knowledge sharing in education (Cohen & Nycz, 2006; Collis...
Perceptions of Roles and Responsibilities in Online Learning: A Case Study
Introduction The widespread introduction of online technologies to support teaching and learning has significantly altered the practice of teaching in many tertiary institutions (Abrioux, 2004). The traditional higher education classroom has...
Repository 2.0: Social Dynamics to Support Community Building in Learning Object Repositories
Introduction A digital repository is a system that "enables the storage, discovery and retrieval of metadata and/or electronic objects stored at a local or distributed level" (The JORUM Team, 2006, p. 8). More specifically, a learning object...
SOAF: Semantic Indexing System Based on Collaborative Tagging
Introduction There is a need for the design and development of information management systems based on semantics to guarantee the reusability of the Learning Objects and learning assets in different learning contexts. These systems have to be...
Student Perceptions of Various E-Learning Components
Background In 2005, the regents of the University System of Maryland instituted a policy that all students enrolling in a Maryland State University beginning in the fall of 2007 take on average 12 of their credits through out-of-classroom experiences...
Towards a Comprehensive Learning Object Metadata: Incorporation of Context to Stipulate Meaningful Learning and Enhance Learning Object Reusability
Introduction Electronic learning is the convergence of the web and learning on all levels that is made up of several learning methods that are enhanced or facilitated by technology. The use of a learning management system (LMS) in e-Learning...
Validation of a Learning Object Review Instrument: Relationship between Ratings of Learning Objects and Actual Learning Outcomes
Introduction To meet diverse learning needs and to improve student learning, a variety of resources, often including digital media, are developed where the combination of the media and methods of use change with context and try to take account...
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