Journal of Education for Library and Information Science


Vol. 61, No. 2, April

Power Up: Games and Gaming in Library and Information Science Curricula in the United States
Games have become an important part of American society. The videogame industry contributed $30.4 billion US to the economy in 2016 and supports over 220,000 jobs in the United States alone (ESA, 2018). In 2018, video-game sales grew to over $43.4 billion...
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Vol. 53, No. 4, Fall

"The Special Collection in Librarianship": Researching the History of Library Science Libraries
Once all ALA-accredited schools had special libraries. Only a few exist today. This preliminary study traces the rise and fall of the library science library and presents data on collections, staffing, budgets, services, and organizational structures....
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Vol. 53, No. 3, Summer

Welcome to Library and Information Science
This paper enacts the following scenario: At an orientation session for a library and information science (LIS) program, an educator gives incoming students a brief address entitled "Welcome to Library and Information Science." Three versions of that...
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Vol. 51, No. 1, Winter

Integrating Social Theories into LIS Research
There has long been a debate amongst and between library and information science (LIS) scholars and practitioners regarding the importance of theory in research. The first American Library Association (ALA) Congress on Professional Education devoted...
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