International Journal of Design

Articles

Vol. 14, No. 1, April

The (New) Roles of Prototypes during the Co-Development of Digital Product Service Systems
IntroductionDesigners are becoming more and more involved in the creation of digital Product Service Systems (PSSs) (see e.g., Carreira, Patrício, Jorge, & Magee, 2013; Trevisan & Brissaud, 2017; Tukker & Tischner, 2006; Valencia, Mugge,...
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Hip and Authentic. Defining Neo-Retro Style in Package Design
IntroductionDesigners generally aim to elicit positive emotions in consumers. One way of doing so is by referring to the past with their designs (Orth & Gal, 2014). This practice has been called retro design since the seventies, a term that refers...
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Using Pet-Dog Behavior Traits to Enhance the Emotional Experience of In-Car Interaction
IntroductionSmart cars are vehicles that can autonomously interact with users using ICT (information and communication technology) and artificial intelligence (Moite, 1992). With the advent of innovations in electric-powered cars, mobile connectivity...
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Vol. 13, No. 3, December

A Collaboration System Model for Planning and Evaluating Participatory Design Projects
IntroductionUnderstanding the complexity of collaboration is vital to planning and evaluating participatory design (PD) projects. PD has become more popular over the past decade due to its effectiveness in generating appropriate solutions and socially...
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The Same, but Better: Understanding the Practice of Designing for Incremental Innovation in Web Design
IntroductionIn 1994, when Steve Jobs was heading NeXT Computer and long gone from Apple (a situation that would change four years later), he explained to Rolling Stone Magazine why he believed radical innovation as revolutionary product change was the...
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A Comparison of Existing Frameworks Leading to an Empathic Formation Compass for Co-Design
IntroductionThe work presented in this article is set up in the context of empathic and collaborative design. In sectors as diverse as business, education, government and health, design methodology is increasingly used in addressing the wicked problems...
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Vol. 13, No. 2, August

Prototyping Materials Experience: Towards a Shared Understanding of Underdeveloped Smart Material Composites
IntroductionIn product design, traditionally, material considerations come at the very end of the design process where designers often act as passive recipients of materials with no big influence on material properties. While this still defines the majority...
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Vol. 13, No. 1, April

Practice-Centered Design of an Anesthesia Medication Template to Reduce Medication Handling Errors in the Operating Room
IntroductionDesign in the medical setting is situated in a high-stakes, expert work setting that is practice driven. Critical aspects for design reside in medical practice that unfolds in a physical and social work environment. Practice is driven by...
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Vol. 12, No. 3, December

Cellular Automata-Based Generative Design of Pied-De-Poule Patterns Using Emergent Behavior: Case Study of How Fashion Pieces Can Help to Understand Modern Complexity
BackgroundIn this paper we present results of our exploration to generate innovative fashion patterns (motifs) which express an understanding of complexity. Present-day research into complexity is a multidisciplinary area where mathematicians, biologists,...
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Memory Probes: Exploring Retrospective User Experience through Traces of Use on Cherished Objects
IntroductionMaterial objects participate in our daily lives and perform as actors in our social networks if we adopt a flat world view (Latour, 2005). In these dynamic and transient networks, our relations to objects exist in a context characterized...
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Briefing beyond Documentation: An Interview Study on Industrial Design Consulting Practices in Finland
IntroductionThe specific phases and outcomes of design projects are often open-ended and subject to change. However, design consultants are often pressured to predict the full scope of projects upfront when securing commissions. The situation is complicated...
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(How) Can Appliances Be Designed to Support Less Energy-Intensive Use? Insights from a Field Study on Kitchen Appliances
IntroductionDesign for Sustainable Behaviour (DfSB) is a growing research field addressing sustainability challenges related to people’s use of products and resources (Bhamra & Lilley, 2015). One research area commonly addressed is energy use, with...
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An Empathic Design Approach to an Augmented Gymnasium in a Special Needs School Setting
IntroductionChildren with Autism Spectrum Disorders (ASD) often have difficulties in learning due to their conditions such as limited interests in activities, attention-deficit, or inadequate self-regulation (Bacon, Fein, Morris, Waterhouse, & Alien,...
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Embracing Material Surface Imperfections in Product Design
IntroductionDeyan Sudjic, Director of the Design Museum in London, proposed the theme imperfection for the inaugural Istanbul Design Biennial in the fall of 2012, an event that formed the catalyst for conceiving and developing this present work. In industrialized...
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Understanding Older Adults’ Post-Adoption Usage Behavior and Perceptions of Mobile Technology
IntroductionMobile technology use is becoming imperative for older adults to remain independent and active for longer (Mitzner et al., 2010). Older adults, it has been reported, perceive various benefits of mobile technology; it helps older adults maintain...
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Vol. 12, No. 2, August

From Abstract to Tangible: Supporting the Materialization of Experiential Visions with the Experience Map
IntroductionIn experience-driven design, designers aim at creating products that trigger rich and engaging experiences for people (Desmet & Schifferstein, 2011). For example, designers may want to wake up people ‘with the light of sunrise’, like...
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When the Material Grows: A Case Study on Designing (with) Mycelium-Based Materials
IntroductionReducing the use of non-renewable natural resources is a global sustainable development strategy. One solution, initiated in the last few decades, is the use of new bio-based materials in product design (Álvarez-Chávez, Edwards, Moure-Eraso,...
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Pioneering Online Design Teaching in a MOOC Format: Tools for Facilitating Experiential Learning
IntroductionMassive Open Online Courses (MOOCs) offer free access to high-quality educational resources using a digital platform. They are a type of Open Educational Resources (OER) that offer versatile and free access to high-quality education; even...
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Store Design: Visual Complexity and Consumer Responses
IntroductionModern shopping spaces are full of sensory stimuli. Retailers, challenged by efficient online operators, tend to eagerly fill their stores with fixtures, furniture, decoration, displays, and product stock to provide experiential value to...
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Designing Objects with Meaningful Associations
IntroductionProduct attachment has been extensively studied across a range of disciplines with contributions made to advance theory on why and how people come to cherish their belongings. It is generally understood that people develop an attachment to...
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Vol. 12, No. 1, April

Designing IoT Systems That Support Reflective Thinking: A Relational Approach
IntroductionIt has been predicted by many scholars that we will be increasingly surrounded by autonomous, computational, and interactive artifacts (e.g., Weiser 1991; Zuboff, 1984). Not only do these smart objects increasingly surround us, but we also...
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Designing for Systems of Smart Things
IntroductionThe Internet of Things has been a success for enterprises and several industrial sectors, but not yet a success for end users in home environments at the fringe of the cloud. Many studies reveal that beyond the initial amazement, connected...
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Vol. 11, No. 3, December

Wearable Health Technology Design: A Humanist Accessory Approach
IntroductionThere is an increasing shift of care from clinical settings into “patients’ hands and homes,” which demands that designers be “more reflective practitioners to ensure that the new health technologies we design are actually fit for everyday...
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“Can I Wear This?” Blending Clothing and Digital Expression by Wearing Dynamic Fabric
IntroductionIf garments were to possess a computer screen’s ability to dynamically display colours, patterns, and still and moving imagery, what might this experience be in everyday life? The very possibility of integrating “dynamic fabric” into clothing...
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The Hedonic Haptic Player
IntroductionCan we enjoy silent music? Can we enjoy mere rhythms on our body? In this design case we present the Hedonic Haptic Player—a wearable device that plays different patterns of vibrations on the body as a form of music for the skin.Using vibrations...
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Towards a Next Wave of Wearable and Fashionable Interactions
IntroductionFashion and technology have had intertwined cultural and material evolutions. From the mechanical engineering of the 19th century that facilitated large-scale textile manufacturing, to the chemical and synthetic developments that introduced...
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Digital Materiality, Embodied Practices and Fashionable Interactions in the Design of Soft Wearable Technologies
IntroductionThe field of smart textiles and wearable technologies is recognized as an interdisciplinary domain drawing from areas including engineering, material science, physiology, textile design, and human-computer interaction design (HCI). Emerging...
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Vol. 11, No. 2, August

Travelling from Fascination to New Meanings: Understanding User Expectations through a Case Study of Autonomous Cars
IntroductionWhat seems natural to us is probably just something familiar in a long tradition that has forgotten the unfamiliar source from which it arose. And yet this unfamiliar source once struck man as strange and caused him to think and to wonder....
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The Design Innovation Spectrum: An Overview of Design Influences on Innovation for Manufacturing Companies
IntroductionThe role of design in businesses has expanded over the years: no longer simply about enhancing aesthetics and functionalities, it now makes a critical contribution to fostering organisations’ innovation, to enable companies to increase their...
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How Design Education Can Use Generative Play to Innovate for Social Change: A Case Study on the Design of South African Children’s Health Education Toolkits
Why Design Education Needs Models for Teaching Social Innovation There is a school-of-thought in the broad discipline of design known as socially responsible design that advocates for the use of design resources to address problems in society. And even...
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Graphic Designer Wanted: A Document Analysis of the Described Skill Set of Graphic Designers in Job Advertisements from the United Kingdom
IntroductionIn this paper, we address the scope and content of graphic designers’ work through an analysis of job advertisements from the United Kingdom of Great Britain and Northern Ireland (UK). The specific research question that we address through...
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Vol. 11, No. 1, April

Instruments of Inquiry: Understanding the Nature and Role of Tools in Design
IntroductionThe use of tools pervades most forms of interaction design practice. Not only do designers employ them to create future products and services, they also draw upon them to understand the design situation and the problem at hand, and to explore...
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Products with A Sense of Humor: Case Study of Humorous Products with Giggle Popper
IntroductionArousing positive emotions, such as enjoyment and amusement, has been recognized as essential in everyday life. Humorous products provide a unique functionality by evoking positive feelings in people, stimulating users’ curiosity, and encouraging...
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Instruments of Inquiry: Understanding the Nature and Role of Tools in Design
IntroductionThe use of tools pervades most forms of interaction design practice. Not only do designers employ them to create future products and services, they also draw upon them to understand the design situation and the problem at hand, and to explore...
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Adaptation Profiles in First-Time Robot Users: Towards Understanding Adaptation Patterns and Their Implications for Design
IntroductionWith every new product entering the market, an adaptation process takes place. From a human-centered design perspective, this raises important questions: How far does our understanding reach as to how people actually come to accept and adapt...
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Vol. 10, No. 2, 2016

Design for Behaviour Change as a Driver for Sustainable Innovation: Challenges and Opportunities for Implementation in the Private and Public Sectors
Introduction: Design and the Need for Responsible ChangeDesign for behaviour change (DfBC) is seen as a potent way to tackle some of the biggest problems in the world around us. Already, individual examples appear to have much impact, enabling us to...
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Vol. 10, No. 2, August

The Interaction-Attention Continuum: Considering Various Levels of Human Attention in Interaction Design
IntroductionOver two decades ago, Weiser (1991) set out his influential vision for the 21st century in which computers of all sizes and functions are integrated in the everyday environment. In recent decades, the presence of computing technology in everyday...
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The Role of Designers in Integrating Societal Value in the Product and Service Development Processes
IntroductionIn recent years, along with the ever-strengthening regulations around the world, the term corporate social responsibility (CSR) has become a buzzword in the business world. However, its practical meaning and application are still unclear....
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Visitor Attention and Communication in Information-Based Exhibitions
IntroductionWhile early exhibitions were for the collection and preservation of objects and limited to people of a particular class or to intellectuals, exhibitions became an effective tool for research and education and became popular with the general...
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Vol. 9, No. 3, December

Temporal Form in Interaction Design
IntroductionInteraction design is distinguished from most other design disciplines through its temporal form. Temporal form is the computational structure that enables and demands a temporal expression in the resulting design. When programming computers...
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Using Phenomenological Hermeneutics to Gain Understanding of Stakeholders in Healthcare Contexts
IntroductionHuman-centered design represents an overall perspective wherein human needs and concerns are the foremost drivers for the development of technologies. As such, human-centered design research deals with people who use or who are potential...
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A Touching Experience: Designing for Touch Sensations in Online Retail Environments
IntroductionConsumers' experiences with retail offerings are intrinsically multisensory in nature (Rahman, 2012; Wastiels, Schifferstein, Wouters, & Heylighen, 2013). A product design can instantly stimulate multiple sensory modalities. Take, for...
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Vol. 9, No. 1, 2015

Effect of Visual Quality and Animation of Concept Representations on Users' Responses to Early Design Concepts: A Study on the Adaptive Patient Room Concept
IntroductionIn the early phases of the design process designers question whether they are working on the "right" design concept, i.e., whether a proposed concept would meaningfully fit in the lives of people (Buxton, 2007). One way to answer this question...
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The Aesthetic Appeal of Prosthetic Limbs and the Uncanny Valley: The Role of Personal Characteristics in Attraction
IntroductionIn addition to the physical change, the amputation of a limb can generate unpleasant psychological consequences (Horgan & MacLachlan, 2004; Price & Fisher, 2007; Shukla, Sahu, Tripathi, & Gupta, 1982; Whyte & Niven, 2001)....
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