The Analysis of Gambling Behavior

A peer-reviewed publication that contains original general interest and discipline specific articles related to the scientific study of gambling.

Articles

Vol. 1, No. 1, Summer

Using WinPoker 6.0 to Study Gambling Behavior
Previous technical efforts have described how custom computer programs for the study of gambling behavior may be created to allow for the manipulation of variables not readily available in natural gambling contexts, however many people may lack the...
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W. Scott Wood: 1940-2006
[ILLUSTRATION OMITTED] This inaugural issue of the Analysis of Gambling Behavior begins on a sad note: Our friend and colleague Scott Wood passed away on November 23, 2006. An Arizona State PhD under Jack Michael's direction and a longtime faculty...
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Toward an Integrative Behavioral Model of Gambling
Although the activity of gambling and the research on gambling continues to grow every year, behavior analysts have contributed minimally to the published literature. Theories of gambling abound from social to neurological frameworks, yet empirical...
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Verbal Relations and the Behavior Analysis of Gambling
Photographs of rats pressing levers and people pressing the "spin" button on slot machines are commonly juxtaposed in textbook and media portrayals of behavior-analytic approaches to gambling. Such portrayals appear to explain the lure and persistence...
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Delay Discounting and Problem Gambling
Weatherly and Dixon have provided a behavioural model of gambling that seeks to integrate findings from previous behavioural research and provide a testable framework for future behaviourally oriented gambling research. A strength of the model is that...
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Getting There: Commentary on "Toward an Integrative Behavioral Model of Gambling" by Weatherly and Dixon
Weatherly and Dixon have taken an important step by proposing a coherent behavior-analytic formulation of gambling to account for individual differences in the development of gambling problems. They rely on the cumulative and interactive effects of...
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The Alloplastic Nature of Pathological Gambling
Weatherly and Dixon address how changes in the environment impact a person's propensity to gamble, as well as problems individuals can develop when this behavior pattern becomes excessive. While research has grown exponentially on gambling in the past...
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Integrative Model or Fracturing Framework: Better We Hedge Our Bets
Weatherly and Dixon proposed a behavior analytic account of gambling. There were many excellent points made in the paper, and we were in agreement with many of them. Certainly, any conceptualization of gambling that ignores establishing operations...
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Why Behavior Analysts Should Study Gambling Behavior
The field of behavior analysis has been applied to solve many problems facing our society. Differential allocation of behavioral research to certain applied problems has resulted in positive changes in those areas while other areas remain underserved....
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The Gambling Functional Assessment (GFA): An Assessment Device for Identification of the Maintaining Variables of Pathological Gambling
The present paper describes the rationale and presents an assessment device for the identification of functional control of pathological gambling behavior. It is suggested in this paper that only through identification of function and eventual treatment...
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Treatment of Compulsive Gambling
A program for treatment of compulsive gambling is presented. The participant in the study was a 27-year old teacher. Before the treatment started he spent about $3.700 a month and his debt because of gambling was 60 000 dollars. The procedure included...
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An Integrative, Not Necessarily Comprehensive, Behavioral Model of Gambling
The integrative behavioral model of gambling (Weatherly & Dixon, 2007) was forwarded as an initial attempt to provide a unified and coherent behavioral account for gambling behavior and problems. There were several reasons for making this attempt....
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The Role of "Experience" When People Gamble on Three Different Video-Poker Games
The present experiment was designed to determine if and how experience might alter individuals' gambling when playing video poker. Twelve self-identified "experienced" poker players and 12 self-identified "novices" were recruited to play video poker...
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