Magazine article Technology & Learning

[4] the Education Arcade: Learning Simulations Come of Age with 3-D Gaming Technology

Magazine article Technology & Learning

[4] the Education Arcade: Learning Simulations Come of Age with 3-D Gaming Technology

Article excerpt

Crash Bandicoot, The Master Chief, and Pikachu are all names that may you are one of the millions of Americans who play computer and video games. A generation of game players has grown up, and games have grown up with them, pushing the boundaries of technological innovation and generating billions of dollars in revenue.

Over the past two years, researchers at MIT and University of Wisconsin at Madison have been examining how games can support learning. The Education Arcade was created to explore the potential for computer and video games to engage students in subject areas as diverse as physics, environmental engineering, and Shakespeare.

In Supercharged, a 3-D electromagnetism simulation game, players navigate a ship through electromagnetic mazes, using their knowledge of physics to solve challenges that reinforce their understanding of magnetic fields, lines of charge, the behavior of charged particles, and other difficult concepts. Unlike traditional "school," where the motivation to learn is often to pass a test, Supercharged motivates students by using the latest gaming technology to help them achieve their goals. …

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