Magazine article Artforum International

Marko Lehanka: Carlier / Gebauer

Magazine article Artforum International

Marko Lehanka: Carlier / Gebauer

Article excerpt

Although Marko Lehanka considers himself a sculptor, many of his early works were computer based, and in the early '90s he participated in exhibitions with a new-media focus. Yet you'd never suspect such beginnings from his exhibition "Schone Gru[beta] vom Country-Boy" (Best Regards from Country Boy): Lehanka's scenario resembled a garage cram-packed with carved wooden objects, reliefs made of sawed-off surfboards, a few canvases done in the style of thrift-shop paintings, and even a sculpture of an Italian wine god and a standing grill. There was hardly a trace of technology; instead, an expressive disorder seems to have triumphed. In the middle of the space was a tree cut into pieces and provisionally nailed back together, while on the wall to the right hung Botticelli, von Nuschelinchen selbst gemalt (Botticelli, Painted by Nuschelinchen Herself), 2003, a naively painted copy, its frame adorned with stuffed animals, of the banquet scene from the Florentine painter's Story of Nastagio degli Onesti, 1482-83. In a video one could watch the artist and his friends enjoying pork ribs and beer as they throw chuck onto wooden planks, arranged by Lehanka into a loose rendition of a carnival booth. In general the exhibition was a stocktaking of the joys of life in the country. Lehanka is interested in the ritualization of the everyday, without letting its objects lose their appealing roughness--deploying them in counterpoint to the subtleties of urbane distinction. On the benches distributed throughout the room, one recognizes the logos of BMW and Harley-Davidson: dream objects of the provincial youth. The only work involving computer science is Untitled, 2003, a program that generates stories out of randomly combined sentence elements. When a character name is combined in a sentence with a phrase referring to a mode of accidental death, it is dropped from the game, and when all the characters have been finished off, the game ends. …

Search by... Author
Show... All Results Primary Sources Peer-reviewed

Oops!

An unknown error has occurred. Please click the button below to reload the page. If the problem persists, please try again in a little while.