Magazine article Technology & Learning

How to Introduce Gamification (or Anything New, Really)

Magazine article Technology & Learning

How to Introduce Gamification (or Anything New, Really)

Article excerpt

Introducing change like a new idea, routine, or workflow to anyone can be difficult. Since I started gamifying my classroom, I've learned some best practices for introducing gamification (or anything new, really) to students.

If you implement a change like gamification, don't go back on it. You can tweak it, modify it, improve upon it, and add/ remove parts, but don't abandon it; persist and pivot is the name of the game.

Mollify loss aversion: Loss aversion refers to people's tendency to prefer avoiding losses to acquiring equivalent gains--losing $100 hurts more if I get to hold it first. Loss aversion can be avoided by starting gamification or new ideas at the start of the year. Students can't get upset about a change in routine if gamification is part of the routine from the beginning.

Onboard new ideas: Onboarding, like loss aversion, is another game mechanic wc can use to smoothly implement change. Onboarding is the act of integrating people with new ideas.

Let them play: Any time you introduce a new idea or technology to anyone, let them play with it. …

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