Magazine article Times Educational Supplement

SEN/D&T/MUSIC - Digital Scavenger Hunt: Resources

Magazine article Times Educational Supplement

SEN/D&T/MUSIC - Digital Scavenger Hunt: Resources

Article excerpt

Technology can be a means of improving classroom inclusion.

If you peered inside my classroom you would hopefully see a busy, talkative and engaging environment; a small group of pupils working together on the computers, while another is gathered by the interactive whiteboard. I might be talking to some children at my table, while others work independently on assignments.

What you might not guess is that this is an inclusive group of pupils, made up of children with disabilities working alongside those with none. Each is given an outlet to express themselves at their level of learning ability and they choose various forms of technology as a bridge to communicate in unique ways.

However, my classroom wasn't always such a well-oiled machine. When I embraced the concept of an inclusive environment in the first year of my teaching career, there were some early disasters, such as dealing with the pupil who went into meltdown each time we had to rip pages out of a workbook.

But I persevered and searched for innovative ideas to discourage these types of behaviour. To engage my highly visual pupils, I began to use digital cameras. Instead of reading from our word wall in the classroom, for example, I took pupils on "digital scavenger hunts" through the school. We walked the halls, looking for examples of common words on, say, posters or bulletin boards, and snapped pictures of them. We loaded the words on to the classroom computers and used programs such as SMART Notebook and Paint to make our own digital word wall and create sentences with the snapshots. …

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