Magazine article MultiMedia Schools

JumpStart Adventures 6th Grade: Mission EarthQuest

Magazine article MultiMedia Schools

JumpStart Adventures 6th Grade: Mission EarthQuest

Article excerpt

Company: Knowledge Adventure, 19840 Pioneer Avenue, Torrance, CA90503; 800/545-7677; Fax: 310/ 793-0601; Tech Support: 650/5265096; http://www.KnowledgeAdven

Price: $20.00-single copy; $60.00teacher edition with two CD-ROMs and scripted lesson plans; $120.00lab pack for five users; $325.00site license for 15 users.

Audience: Publisher recommends grade 6. Reviewer recommends grades 4-6.

Format: CD-ROM: text, graphics, animation, audio, music, sound effects System Requirements: Power Macintosh version requires PowerPC processor, 4x CD-ROM drive,16 MB RAM (15 MB on hard drive), 13-inch or larger color monitor, 256-color graphics, and mouse. Windows 98/Windows 95 version requires 486 DX/66 PC or higher, 4x CD-ROM drive, 16 MB RAM (15 MB on hard drive), SVGA 640x480 with 256 colors, MPC-compatible sound card, and mouse.

Description: JumpStart Adventures 6th Grade: Mission EarthQuest is an academic skills program in game format designed to challenge 6th graders in language arts, math, ancient history, geography, and science.

Reviewer Comments:

Installation: We used this title on a Power Mac G3 computer running system 8.0. Installation to the hard drive was not required. Installation

Rating: A

Content/Features: JumpStart Adventures 6th Grade: Mission EarthQuest offers the user nine missions with more than 4,000 curriculumbased challenges. The sign-in board allows up to 99 names at one time. The difficulty level can be adjusted by the user. Students complete tasks by answering curriculum-based questions. Through their missions, students prevent deforestation, pollution, extinction of endangered species, and the destruction of famous world monuments while learning core 6th grade curriculum.

Students are invited to protect the planet as either Jess or Zack, teen heroes on a mission to protect the planet from a devious artificial intelligence system (A.R.T.) programmed to destroy the environment. Students access the various games through a command center using a world map with constantly changing crisis areas.

The program includes special features such as:

Kid's Assessment Technology that administers a test to evaluate each student's learning needs to adapt the curriculum to the child's skill level.

Adaptive Learning Technology that continually adjusts the degree of difficulty based on the child's performance.

Kid's Tutor Technology that offers special instruction to teach important skills and explain difficult concepts.

A Progress Report on a student's progress in all subject areas.

A printed Teacher's Guide provides six units of classroom lessons with activity-sheet masters for a total of 30 activities to complement the program. A toolbar menu is easily accessible at any stage of the program. …

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