Magazine article Variety

Going into Deeper Dimensions

Magazine article Variety

Going into Deeper Dimensions

Article excerpt

GOING INTO DEEPER DIMENSIONS

'Evil' shifted to 3D storytelling to showcase blood splatters, gunshots

The "Resident Evil" franchise didn't start out in 3D, but as the stereoscopic format caught on as a box-office driver, the filmmakers behind the franchise decided it was time to go deep.

Cinematographer Glen MacPherson shot three titles in the series. "After-life" and "Retribution" were both shot in native 3D, and "The Final Chapter" was post-converted to stereoscopic. The addition of 3D added around $3.5 million to the budget for each film, with native and conversion coming in around the same. (A small price considering the 3D films have drawn the biggest global b.o.)

To prepare, director Paul W. S. Anderson watched a slew of 3D titles to get a sense of the format's creative possibilities. Some directors regard 3D as a nuisance imposed by the studio, and delegate it entirely to a 3D crew. "But Paul is not that guy," says MacPherson. He and Anderson looked for bits that would let them provide the off-the-screen 3D moments - Anderson calls it "pokey-pokey" 3D - that genre audiences expect. Special attention went to moments when Alice draws her guns from the holsters on her back and points them at the camera. …

Search by... Author
Show... All Results Primary Sources Peer-reviewed

Oops!

An unknown error has occurred. Please click the button below to reload the page. If the problem persists, please try again in a little while.