Magazine article Variety

One Big 'Ready' Family

Magazine article Variety

One Big 'Ready' Family

Article excerpt

IN HELMER STEVEN Spielberg's "Ready Player One," a vast group of familiar characters and those created for the film had to be integrated into one story and some had to travel between two worlds. Visual-effects supervisor Roger Guyett knew he'd be working with multiple styles and sources to pull it off.

Original characters including the robot from "The Iron Giant" would have to be sourced and then brought into the world that Spielberg wanted to create for the film. Guyett, who also worked with the helmer on "Saving Private Ryan," went about gathering information about these classic characters from many different places. Sometimes he would be given concept art, a 3D model or other designs. Overall, he had his pick of the best versions of those characters that were still available since their original creators wanted the designs to be as similar to the original creatures as possible and they wanted to maintain a certain artistic integrity as well. "This was a big project," says Guyett, a five-time Academy Award nominee for vfx. "But Steven Spielberg knows exactly what he's looking for so you know what he wants at all times. The interesting thing is when you talk to Steven it's all about performance and with someone like Steven, who has made some of the greatest movies of all time, he really understands how you want your characters to come across in that storytelling process. So, fundamentally, we wanted to make sure that what we were seeing on that screen was the best interpretation of that performance in that moment. …

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