Newspaper article The Florida Times Union

'F.E.A.R.' Does Little to Calm Your Nerves; It Lives Up to Its Claim as "Spine-Tingling Epic of Action . . . and Terror."

Newspaper article The Florida Times Union

'F.E.A.R.' Does Little to Calm Your Nerves; It Lives Up to Its Claim as "Spine-Tingling Epic of Action . . . and Terror."

Article excerpt

Byline: ROBERT McGINTY

F.E.A.R. stands for . . . ah, who cares what it stands for. You can see the point they're trying to make. It's a scary game.

And it's a rock-solid first-person shooter with all the atmosphere of a cheap horror movie. Lots of action, lots of spooky corridors.

What they're selling: From Sierra - "Be the hero in your own spine-tingling epic of action, tension and terror . . . and discover the true meaning of fear."

What we're telling: They're not kidding . . . this game makes you jumpy and nervous. Playing in a dark room with surround sound on is scarier than a drunken Mel Gibson juggling chain saws on your couch. It's designed to make you uneasy, and it works. I literally had to stop playing several times just to get away and clear my head.

The nut graph: This has everything you want in a shooter, with an interesting enough story, a few puzzles to mull and a ton of action. The tension is what sets it apart; it's much more sly than a few demons jumping out of closets. …

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