Newspaper article The Evening Standard (London, England)

After 7 Years' Testing by 72 Techies, Spore Is out the Door after 7 Years' Testing by 72 Techies, Spore Is out the Door; SEQUEL TO BESTSELLING VIDEOGAME COST [Pounds sterling]10M

Newspaper article The Evening Standard (London, England)

After 7 Years' Testing by 72 Techies, Spore Is out the Door after 7 Years' Testing by 72 Techies, Spore Is out the Door; SEQUEL TO BESTSELLING VIDEOGAME COST [Pounds sterling]10M

Article excerpt

Byline: ROB SINGH

A MULTI-million-dollar sequel to the successful Sims computer game franchise is set to be even bigger than its predecessor.

Spore, which is released in the autumn, took seven years of development with 72 designers at a cost of $20m ([pounds sterling]10m) and is the most eagerly anticipated games release for a year.

The concept of the game lets players become God, controlling life and the universe. Previously The Sims allowed players to manipulate residents of a suburban household, with the franchise selling more that 70 million copies and generating more than $1.6billion ([pounds sterling]827m).

Electronic Arts, the world's biggest games company, is preparing to flood stores with copies, predicting similar success which saw The Sims become a global phenomenon.

Will Wright, who came up with the idea of Spore, said: "Spore is about where life goes in the future." He was speaking at the South by South West interactive festival-in Austin, Texas, where the game was revealed to fans and critics. …

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