Newspaper article The Observer (Gladstone, Australia)

Virtually There; Virtual Reality Headsets Tipped as the Future of Gaming and the Film Industry

Newspaper article The Observer (Gladstone, Australia)

Virtually There; Virtual Reality Headsets Tipped as the Future of Gaming and the Film Industry

Article excerpt

Byline: Peter Griffin

FROM the outside, virtual reality hasn't changed much - the chunky goggles are essential in recreating a 3D world view. But a revolution in 3D graphics rendering is powering a new generation of video games and movies that will be available this year.

Samsung will soon release the Gear VR, a virtual reality headset ($260) that works with its Galaxy Note 4 ($1100) to serve high-definition movies, such as Marvel superhero flick Avengers: Age of Ultron. You don't need a big-screen TV if VR goggles can mimic a massive screen in front of your eyes.

Accelerometers, gyrometers and proximity sensors built into the Gear VR also allow a bit of perspective in gaming, letting you move your head to see around you or lean forward to study things.

The master of VR is Oculus, which helped develop the Gear VR for Samsung and played a starring role at the Consumer Electronics Show with a prototype of the Oculus Rift, VR goggles that have won rave reviews for their stunning image quality. …

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