Newspaper article Evening Chronicle (Newcastle, England)

Colourful History of Video Games Is Brought to Life

Newspaper article Evening Chronicle (Newcastle, England)

Colourful History of Video Games Is Brought to Life

Article excerpt

Byline: Michael Brown Reporter

CHILDREN took a trip down video gaming memory lane as they were given a sneak peak of Life's new Game On 2.0 exhibition.

The youngsters - and the big kids they brought with them - got hands on with everything from Pong to Pokemon, and a host of classic games and consoles beside.

"I think it was really cool," said 11-year-old Hotspur Primary School pupil Dulcie Goldsbury Murray. "It was really interesting.

"And I don't think to many people it will seem like science."

Teacher Carol Jackson said she thought the exhibition was "fantastic."

"You can see how much fun the children were having and how engaged they were - and when they are having fun they are learning without realising.

"It's also a wonderful opportunity for the children to see how far technology has come in such a short space of time, and a chance for them to see the creativity we have here in the North East, and the opportunities for employment." Amid chances to play games like Super Mario World on the SNES, Sonic the Hedgehog on a Mega Drive, Tomb Raider on a Playstation and the Sims on PC, Newcastle-based studios Ubisoft Reflections and Atomhawk have been given space to showcase their own contributions to the industry.

"The exhibition is absolutely fantastic," said Reflections producer Pete Young, who is showcasing new adventure platformer Grow Home alongside the firm's great hits, Driver and Shadow of the Beast.

"Personally I've been a gamer since I was 10, and looking around at all the games you see just what a great heritage the industry has."

In total there are more than 100 playable games in the exhibition, including an arcade section featuring Space Invaders, Donkey Kong and Daytona USA, and a chance for four people to go head to head in a Super Smash Bros Melee on the Gamecube.

There are also displays of concept artwork, consoles and merchandise, charting how video gaming has evolved over the past 60 years and become a major part of popular culture. …

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