Newspaper article Evening Gazette (Middlesbrough, England)

Grim and BEAR IT FOR A HIT OF 90s NOSTALGIA

Newspaper article Evening Gazette (Middlesbrough, England)

Grim and BEAR IT FOR A HIT OF 90s NOSTALGIA

Article excerpt

Byline: GAME ON With Cheryl Mullin

grimshade PC HH HHH OF ALL the helpful things you could think of to bring to a gun fight, a badger might not be at the top of your list. But what if that badger was heavily armed? Cue Grimshade, a 90s-inspired JRPG-ish fantasy adventure, which started life as a kickstarter project by indie studio Talerock.

Set in the world of Ree'fah, it tells the tale of a group of fantastical heroes fighting for the future of their home, in some of the trickiest battles I've ever fought in.

Looks wise, this is a steampunk gem - beautifully realised environments that have been hand-drawn to add depth, sprites that flit smoothly across the screen, and a surprising level of detail on every new screen.

Grimshade could have been plucked straight from the 90s, which is handy, as that's exactly what Talerock was aiming for.

You start the game with just two characters, Alister Garuda, and Kiba, a young boy Alister found abandoned in a dark forest, surrounded by dead bodies.

Combat runs on a turn-based system, and is tactical. You soon learn that if you're continually getting splattered, it's because you're coming at a fight all wrong.

With just two of you, the initial battles are a bit of a slog, even when I set the game's difficulty to normal, I still found it a struggle at times to fight off the first few villains and monsters.

As you add to your merry band, combat gets a tad more interesting, as new characters add new skills to the mix - including Charlie the badger, a retired mercenary who is as tough as old boots, and twice as cute.

You can change up your battles by earning new abilities for your characters - and that seems to take forever, almost an hour and a half for me to gain a single new ability for just one of my merry band.

The environments are stuffed to the gills with items and hidden objects, the problem is you're never sure what is useful, and what isn't. …

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