Newspaper article The Christian Science Monitor

Prince of Persia: The Sands of Time: Movie Review

Newspaper article The Christian Science Monitor

Prince of Persia: The Sands of Time: Movie Review

Article excerpt

Jake Gyllenhaal wears his heroism lightly as the prince in the video-game inspired 'Prince of Persia: The Sands of Time.'

If you approach the new Jerry Bruckheimer video-game-derived popcorn

extravaganza "Prince of Persia: The Sands of Time" as, well, a

great big video game - or, even better, a psychedelic romp -

you'll emerge reasonably intact. Something is going on all the

time, even if that something is oftentimes clumsy, nonsensical, or

flat. But the sheer whoosh of the story line keeps you watching

anyway, and, as the prince, Jake Gyllenhaal has a hearty

good-naturedness that comes as a relief amid all the turbocharged

antics. He wears his heroism lightly.

This is no small feat in a movie that is always threatening to bury

him in a mountain of special, and not-so-special, effects. Director

Mike Newell and his team of writers are trying for that patented

Bruckheimer scary-funny vibe a la "Pirates of the Caribbean."

They don't quite bring it off, but then neither did any of the

"Pirates" sequels, either.

Ancient Persia comes in for some not-so-ancient revamping here. The

Persian Army has invaded the city of Alamut because the Alamutians

are smuggling swords to Persia's enemies. …

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