Newspaper article International New York Times

Escaping Is Just a Game on This Ship

Newspaper article International New York Times

Escaping Is Just a Game on This Ship

Article excerpt

When does an entertainment reach critical mass? Arguably, when it's found on a cruise ship.

When does an entertainment reach critical mass? Arguably, when it's found on a cruise ship. That is the case with escape rooms, in which players in a locked room filled with clues try to escape before time runs out, usually in 60 minutes.

Royal Caribbean's new Harmony of the Seas, which carries 6,780 guests, has "Puzzle Break: Escape the Rubicon," in which 12 people work together. Royal Caribbean introduced escape rooms on its Anthem of the Seas and Ovation of the Seas last year.

Escape rooms are often billed as bonding exercises. "When you play these games it's an amazing fun time, and when you're done you have this shared experience," said Nate Martin, a founder and chief executive of Puzzle Break, which designed the attractions. …

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