Newspaper article THE JOURNAL RECORD

Tools of the Trade

Newspaper article THE JOURNAL RECORD

Tools of the Trade

Article excerpt

What does it take to run a game room?

* You must be compatible with a wide range of people.

"I see kids that are involved in sports as well as kids that are into the so-called `Gothic' scene, as well as the computer programmers, people who work in McDonald's, people who work in the military. There's not one facet of the culture that I don't see in here," notes James Goodnight, co-owner of Grey Knight Comics and Games. "I have some customers who are forensic scientists. I'm always meeting unusual people." * You must promote courtesy in a competitive environment. "Sometimes it's a total madhouse all day long," says Ron Palmatary, owner of Game HQ. "I've done this more than five years. There have been less than a handful of times where we almost came to fisticuffs in the store. Rarely does it happen, but it has happened... some people do get angry. But mostly it's a very friendly atmosphere." * You must know what they're talking about, whether dealing with cards, role-playing games, board games or miniatures. …

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