Putting Their Game Faces On: Microsoft Research and NYU Set out to Find Hard Proof of the Efficacy of Gaming in Education

T H E Journal (Technological Horizons In Education), November 2008 | Go to article overview

Putting Their Game Faces On: Microsoft Research and NYU Set out to Find Hard Proof of the Efficacy of Gaming in Education


CAN GAMING TRULY IMPROVE EDUCATION?

Microsoft Research (http://research.microsoft.com) and New York University have teamed up to find the answer to that question, announced Craig Mundie, chief research and strategy officer for Microsoft, during an Oct. 7 visit to NYU. The two organizations have partnered with a number of New York-based universities to launch the Games for Learning Institute (G4LI), a research project that aims to provide scientific evidence showing that computer games can be successful learning tools.

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"While educational games are commonplace, little is known about how, why, or even if they are effective," said John Nordlinger, senior research manager for Microsoft Research's gaming efforts, in a statement. According to Nordlinger, the institute "will address these questions from a multidisciplinary angle, exploring what makes certain games compelling and playable, and what elements make them effective, providing critically important information to researchers, game developers, and educators to support a new era of using games for educational purposes."

Microsoft Research, NYU, and their university partners have invested a combined $3 million to fund the G4LI for its first three years. The institute will be located at NYU and directed by Ken Perlin, professor of computer science for NYU's Courant Institute of Mathematical Sciences and founding director of the Media Research Laboratory at NYU. …

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