Electronic Media Use and Addiction among Youth in Psychiatric Clinic versus School Populations

By Baer, Susan; Saran, Kelly et al. | Canadian Journal of Psychiatry, December 2012 | Go to article overview

Electronic Media Use and Addiction among Youth in Psychiatric Clinic versus School Populations


Baer, Susan, Saran, Kelly, Green, David A., Hong, Irene, Canadian Journal of Psychiatry


Objective: Electronic media use is highly prevalent among today's youth, and its overuse in the general population has been consistently associated with the presence of psychiatric symptoms. In contrast, little information exists about electronic media use among youth with psychiatric disorders. Our study aims to compare patterns of television and computer and gaming station use among youth in psychiatric clinic and community-based school populations.

Method: Surveys were completed by 210 youth and parents, from school (n = 110) and psychiatric clinic (n = 100) populations. Duration and frequency of television, video gaming, and nongaming computer activities were ascertained, along with addictive features of use. Descriptive and comparative analyses were conducted, with a statistical threshold of P < 0.05.

Results: Quantitative and qualitative differences were identified between the patterns of use reported by the 2 groups. The mean reported daily duration of exposure to electronic media use was 6.6 hours (SD 4.1) for the clinic sample and 4.6 hours (SD 2.6) for the school sample (P < 0.01). Self-reported rates of addictive patterns related to computer and gaming station use were similar between the 2 populations. However, the clinically based sample favoured more violent games, with 29% reporting playing mature-rated games, compared with 13% reported by the school-based sample (P = 0.02). Youth with externalizing disorders expended greater time video gaming, compared with youth with internalizing disorders (P = 0.01).

Conclusions: Clinically based samples of youth with mental illnesses spend more time engaged in electronic media activities and are more likely to play violent video games, compared with youth in the general population. Further research is needed to determine the long-term implications of these differences.

Objectif : L'utilisation des médias électroniques est hautement prevalente chez les adolescents d'aujourd'hui, et leur surutilisation dans la population générale est régulièrement associée à la présence de symptômes psychiatriques. Par contre, il existe peu d'information sur l'utilisation des médias électroniques chez les adolescents souffrant de troubles psychiatriques. Notre étude vise à comparer les modèles d'utilisation de la télévision, de l'ordinateur et des sites de jeux vidéo chez les adolescents dans les cliniques psychiatriques et dans les populations scolaires communautaires.

Méthode : Des sondages ont été remplis par 210 adolescents et parents, dans les populations scolaires (n = 110) et des cliniques psychiatriques (n = 100). La durée et la fréquence des activités liées à la télévision, aux jeux vidéo et autres à l'ordinateur ont été estimées, ainsi que les caractéristiques de la dépendance à l'utilisation. Des analyses descriptives et comparatives ont été menées, dont le seuil statistique est de P < 0,05.

Résultats : Des différences quantitatives et qualitatives ont été observées entre les modèles d'utilisation déclarés par les 2 groupes. La moyenne déclarée de la durée quotidienne d'exposition à l'utilisation des médias électroniques était de 6,6 heures (ET 4,1) pour l'échantillon clinique et de 4,6 heures (ET 2,6) pour l'échantillon scolaire (P < 0,01 ). Les taux auto-déclarés de modèles de dépendance liés à l'utilisation de l'ordinateur et des sites de jeux vidéo étaient semblables entre les 2 populations. Toutefois, l'échantillon en clinique préférait les jeux plus violents, et 29 % déclaraient jouer à des jeux pour adultes, comparé à 13 % déclarés par l'échantillon scolaire (P = 0,02). Les adolescents souffrant de troubles externalises passaient plus de temps aux jeux vidéo, comparé aux adolescents souffrant de troubles internalises (? = 0,01).

Conclusions : Les échantillons en clinique d'adolescents souffrant de maladies mentales passent plus de temps à des activités liées aux médias électroniques et sont plus susceptibles de jouer à des jeux vidéo violents, comparativement aux adolescents de la population générale. …

The rest of this article is only available to active members of Questia

Already a member? Log in now.

Notes for this article

Add a new note
If you are trying to select text to create highlights or citations, remember that you must now click or tap on the first word, and then click or tap on the last word.
One moment ...
Default project is now your active project.
Project items

Items saved from this article

This article has been saved
Highlights (0)
Some of your highlights are legacy items.

Highlights saved before July 30, 2012 will not be displayed on their respective source pages.

You can easily re-create the highlights by opening the book page or article, selecting the text, and clicking “Highlight.”

Citations (0)
Some of your citations are legacy items.

Any citation created before July 30, 2012 will labeled as a “Cited page.” New citations will be saved as cited passages, pages or articles.

We also added the ability to view new citations from your projects or the book or article where you created them.

Notes (0)
Bookmarks (0)

You have no saved items from this article

Project items include:
  • Saved book/article
  • Highlights
  • Quotes/citations
  • Notes
  • Bookmarks
Notes
Cite this article

Cited article

Style
Citations are available only to our active members.
Buy instant access to cite pages or passages in MLA, APA and Chicago citation styles.

(Einhorn, 1992, p. 25)

(Einhorn 25)

1. Lois J. Einhorn, Abraham Lincoln, the Orator: Penetrating the Lincoln Legend (Westport, CT: Greenwood Press, 1992), 25, http://www.questia.com/read/27419298.

Cited article

Electronic Media Use and Addiction among Youth in Psychiatric Clinic versus School Populations
Settings

Settings

Typeface
Text size Smaller Larger Reset View mode
Search within

Search within this article

Look up

Look up a word

  • Dictionary
  • Thesaurus
Please submit a word or phrase above.
Print this page

Print this page

Why can't I print more than one page at a time?

Help
Full screen

matching results for page

    Questia reader help

    How to highlight and cite specific passages

    1. Click or tap the first word you want to select.
    2. Click or tap the last word you want to select, and you’ll see everything in between get selected.
    3. You’ll then get a menu of options like creating a highlight or a citation from that passage of text.

    OK, got it!

    Cited passage

    Style
    Citations are available only to our active members.
    Buy instant access to cite pages or passages in MLA, APA and Chicago citation styles.

    "Portraying himself as an honest, ordinary person helped Lincoln identify with his audiences." (Einhorn, 1992, p. 25).

    "Portraying himself as an honest, ordinary person helped Lincoln identify with his audiences." (Einhorn 25)

    "Portraying himself as an honest, ordinary person helped Lincoln identify with his audiences."1

    1. Lois J. Einhorn, Abraham Lincoln, the Orator: Penetrating the Lincoln Legend (Westport, CT: Greenwood Press, 1992), 25, http://www.questia.com/read/27419298.

    Cited passage

    Thanks for trying Questia!

    Please continue trying out our research tools, but please note, full functionality is available only to our active members.

    Your work will be lost once you leave this Web page.

    Buy instant access to save your work.

    Already a member? Log in now.

    Author Advanced search

    Oops!

    An unknown error has occurred. Please click the button below to reload the page. If the problem persists, please try again in a little while.