120. Set sketch for The Glass Menagerie
What was attempted, and to some extent accomplished, was a resolution of the original thesis, which was to think the problem through from the ground up, finding in that process, a workable and satisfying solution rather than relying on or reacting against an earlier one by another designer. Finally, let it be said, if there is a sense of competition in the designer's makeup, and it is hard to believe that any creative artist is totally without it in some respect, it should be directed more inwardly, striving with one's own limitations, and not outward, that is, attempting to "do it better" than someone else.
Until now most of our attention has been directed toward scene designs created from a traditional and fairly literal point of view; in these designs an audience would have little difficulty relating what they saw on the stage with their own conceptions of what reality was or should be. Hopefully this procedure has had some value, partly for its own sake but also as a preparation for studying design concepts that are not as literally based.