The mapping of controls is similar to that in the Fly-thru, but restricted to a plane. The "Reach" gesture is used to invoke actions such as opening doors, and "Click" fires the gun.
Figure 4 : Playing Doom
 M. W. Krueger. Artificial Reality II. Addison-Wesley, 1991.
 S. Kumar and J. Segen. "Gesture based 3D Man-Machine Interaction using a Single Camera". In Proc. IEEE Intern. Conf. on Multimedia Comp. and Systems, ICMCS'99, Florence, Italy. 1999.
 C. Maggioni. "GestureComputer - New Ways of Operating a Computer". In Proc. International Conference on Automatic Face and Gesture Recognition, pages 166-171. June 1995.
 J. Segen. "Controlling Computers with Gloveless Gestures". In Proceedings of Virtual Reality Systems. 1993.
 J. Segen and K. Dana. "Parallel Symbolic Recognition of Deformable Shapes". In H. Burkhardt, Y. Nuevo, and J. C. Simon, editor, From Pixels to Features II. North-Holland, 1991.
 J. Segen and S. Kumar. "GestureVR: Vision-Based 3D Hand Interface for Spatial Interaction". In Proc. ACM Multimedia Conference. 1998.
 J. Segen and S. Kumar. "Shadow Gestures: 3D Hand Pose Estimation using a Single Camera". In Proc. CVPR, Fort Collins, CO. 1999.
 N. Stephenson. Snow Crash. Bantam Spectra, 1993.